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'''Konoko Payne''' | '''Konoko Payne''' was a freeware demo of a pseudo-sequel to Oni by Pierre Terdiman, used as a demonstration of his Flexine gaming engine. Begun around 2002, it was a long-term project, with its last update in November 2010, announced [http://oni.bungie.org/community/forum/viewtopic.php?id=1741 here]. Konoko Payne went a long way in recreating the look and feel of Oni, with some design tweaks of Pierre's. In March 2014, Pierre [http://www.codercorner.com/blog/?p=1114 stated] that he did not plan any further updates to the project. | ||
The project uses proprietary code of Pierre's, of other companies and contributors, and resources pulled from Oni, thus is unlikely to see a commercial release. This also prevents the engine from being released as open-source unless Pierre replaces the third-party code with his own, which he has expressed an interest in doing. | |||
==External Links== | ==External Links== |