XML:File types: Difference between revisions

m
table aesthetics; rest will have to come tomorrow
(Others section converted to template XMLtype; reviewing now for errors in conversion, and filling in type names)
m (table aesthetics; rest will have to come tomorrow)
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==BINA==
==BINA==
{|width="100%" style="border-style:solid; background-color:#F9F9F9; border:1px solid #AAA"
{|width="100%" style="background-color:#F9F9F9; border:1px solid #AAA"
!width="100px" align="left"|Tag
!width="100px" align="left" style="background-color:#EEEEEE"|Tag
!width="250px" align="left"|Name
!width="250px" align="left" style="background-color:#EEEEEE"|Name
!width="50px" align="left"|Docs
!width="50px" align="left" style="background-color:#EEEEEE"|Docs
!width="200px" align="left"|File
!width="200px" align="left" style="background-color:#EEEEEE"|File
!align="left"|Loc.
!align="left" style="background-color:#EEEEEE"|Location
{{XMLtype|BINA/ONIE|Oni Impact Effects
{{XMLtype|BINA/ONIE|Oni Impact Effects
|some
|some
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|
|
|A list of the sounds to be played for each animation type, according to the character variant (ONCV) and the type of animation (TRAM) that they are playing.}}
|A list of the sounds to be played for each animation type, according to the character variant (ONCV) and the type of animation (TRAM) that they are playing.}}
{{XMLtype|BINA/TMBD|Texture Materials Binary Data
{{XMLtype|position=bottom|BINA/TMBD|Texture Materials Binary Data
|some
|some
|
|
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==OBJC==
==OBJC==
{|width="100%" style="border-style:solid; background-color:#F9F9F9; border:1px solid #AAA"
{|width="100%" style="background-color:#F9F9F9; border:1px solid #AAA"
!width="150px" align="left"|Tag
!width="150px" align="left" style="background-color:#EEEEEE"|Tag
!width="250px" align="left"|Name
!width="250px" align="left" style="background-color:#EEEEEE"|Name
!width="50px" align="left"|Docs
!width="50px" align="left" style="background-color:#EEEEEE"|Docs
!width="200px" align="left"|File
!width="200px" align="left" style="background-color:#EEEEEE"|File
!align="left"|Loc.
!align="left" style="background-color:#EEEEEE"|Location
{{XMLtype|BINA/OBJC/CHAR|
{{XMLtype|BINA/OBJC/CHAR|
|some
|some
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|yes
|yes
|List of turrets in a specific level. Note that their pods are part of the level geometry. Spawn one manually and it might be located somewhere in the air. Determines their head's position, the weapon inside the turret head, and the team ID to target.}}
|List of turrets in a specific level. Note that their pods are part of the level geometry. Spawn one manually and it might be located somewhere in the air. Determines their head's position, the weapon inside the turret head, and the team ID to target.}}
{{XMLtype|BINA/OBJC/WEAP|
{{XMLtype|position=bottom|BINA/OBJC/WEAP|
|yes
|yes
|
|
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==Others==
==Others==
{|width="100%" style="border-style:solid; background-color:#F9F9F9; border:1px solid #AAA"
{|width="100%" style="background-color:#F9F9F9; border:1px solid #AAA"
!width="100px" align="left"|Tag
!width="100px" align="left" style="background-color:#EEEEEE"|Tag
!width="250px" align="left"|Name
!width="250px" align="left" style="background-color:#EEEEEE"|Name
!width="50px" align="left"|Docs
!width="50px" align="left" style="background-color:#EEEEEE"|Docs
!width="200px" align="left"|File
!width="200px" align="left" style="background-color:#EEEEEE"|File
!align="left"|Loc.
!align="left" style="background-color:#EEEEEE"|Location
{{XMLtype|AISA|
{{XMLtype|AISA|
|yes
|yes
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|yes
|yes
|Window Manager Menu.}}
|Window Manager Menu.}}
{{XMLtype|WPge|
{{XMLtype|position=bottom|WPge|
|yes
|yes
|
|