19,988
edits
(more fixes for jump table links) |
(explaining why AKEV/M3GM subtypes are not documented here) |
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| Line 36: | Line 36: | ||
|AKEV... | |AKEV... | ||
|local | |local | ||
|It's the 3D level model | |It's the 3D level model. Many subtypes are used for the actual 3D data -- ABNA, AGDB, AGQG, AGQC, AGQR, AKAA, AKBA, AKBP, AKDA, AKOT, AKVA, IDXA, PLEA, PNTA, TXCA, and TXMA (these types do not have separate XML documentation because they export as a part of AKEV). Some of these types are also used by [[#M3GM|M3GM]]). This type exports as a Collada (.dae) file, meant to be edited in a 3D modeler like [[Mod Tool]].}} | ||
{{XMLtype|CONS|Console | {{XMLtype|CONS|Console | ||
|some | |some | ||
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|M3GM... | |M3GM... | ||
|both | |both | ||
|A basic unit of 3D geometry, used by anything that can have a physical shape, such as characters ([[#TRBS|TRBS]]), consoles ([[#CONS|CONS]]), animated objects ([[#OBAN|OBAN]]) and particles ([[#PAR3|PAR3]]).}} | |A basic unit of 3D geometry, used by anything that can have a physical shape, such as characters ([[#TRBS|TRBS]]), consoles ([[#CONS|CONS]]), animated objects ([[#OBAN|OBAN]]) and particles ([[#PAR3|PAR3]]). The building blocks of the geometry are the types IDXA, PNTA, TXCA, VCRA (these are all exported under M3GM so do not have separate XML documentation), and the texture is provided by [[#TXMP|TXMP]].}} | ||
{{XMLtype|Mtrl|Material | {{XMLtype|Mtrl|Material | ||
|yes | |yes | ||