19,988
edits
(more info on OBAN and ONLV, covering additional types that redirect here from the jump table) |
(more info on IGPG and IGPA and inter-linking between types that use them) |
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| Line 51: | Line 51: | ||
|DPgelev_##_pg_## | |DPgelev_##_pg_## | ||
|global | |global | ||
|As seen in the Diary tab of the Pause screen.}} | |As seen in the Diary tab of the Pause screen. The actual text is in a linked IGPG (also used by [[#OPge|OPge]], [[#HPge|HPge]], [[#IPge|IPge]], and [[#WPge|WPge]]).}} | ||
{{XMLtype|FILM|Film | {{XMLtype|FILM|Film | ||
|yes | |yes | ||
| Line 61: | Line 61: | ||
|HPgehelp_pg_01 | |HPgehelp_pg_01 | ||
|global | |global | ||
|The Help tab of the Pause screen labels the in-game UI and reminds the player of the controls (but only the default bindings, regardless of what the player is actually using...).}} | |The Help tab of the Pause screen labels the in-game UI and reminds the player of the controls (but only the default bindings, regardless of what the player is actually using...). The actual text is in a linked IGPG (also used by [[#DPge|DPge]], [[#OPge|OPge]], [[#IPge|IPge]], and [[#WPge|WPge]]).}} | ||
{{XMLtype|IGHH|IGUI (In-Game User Interface) HUD Help | {{XMLtype|IGHH|IGUI (In-Game User Interface) HUD Help | ||
|yes | |yes | ||
| Line 76: | Line 76: | ||
|IPge... | |IPge... | ||
|local | |local | ||
|As items are picked up, their Item Pages are displayed on the Items tab of the Pause screen.}} | |As items are picked up, their Item Pages are displayed on the Items tab of the Pause screen. The actual text and image is found in a linked IGPG (also used by [[#DPge|DPge]], [[#HPge|HPge]], [[#OPge|OPge]], and [[#WPge|WPge]]).}} | ||
{{XMLtype|M3GM|Geometry | {{XMLtype|M3GM|Geometry | ||
|yes | |yes | ||
| Line 141: | Line 141: | ||
|OPgelevel_## | |OPgelevel_## | ||
|local | |local | ||
|This is the | |This is the wrapping type for the text that appears in the Objective tab of the Pause screen. The actual text is found by following the objective page's link to an IGPA (also used by [[#TxtC|TxtC]]), which is an array of IGPGs (also used by [[#DPge|DPge]], [[#HPge|HPge]], [[#IPge|IPge]], and [[#WPge|WPge]]) which contain the actual text and links to [[#TXMP|TXMPs]] for illustrations.}} | ||
{{XMLtype|OSBD|Oni Sound Binary Data | {{XMLtype|OSBD|Oni Sound Binary Data | ||
|some | |some | ||
| Line 226: | Line 226: | ||
|TxtClevel_... | |TxtClevel_... | ||
|local | |local | ||
|The | |The source of the text for a given console. The actual text is found by following the link to an IGPA (also used by [[#OPge|OPge]]), which is an array of IGPG (also used by [[#DPge|DPge]], [[#HPge|HPge]], [[#IPge|IPge]], and [[#WPge|WPge]]) that contains the actual text.}} | ||
{{XMLtype|WMCL|WM (Window Manager) Cursor List | {{XMLtype|WMCL|WM (Window Manager) Cursor List | ||
|no | |no | ||
| Line 246: | Line 246: | ||
|WPgew... | |WPgew... | ||
|global | |global | ||
|This is the source for the text and images that appear in the Weapons tab of the Pause screen.}} | |This is the source for the text and images that appear in the Weapons tab of the Pause screen. The actual text and image is found in a linked IGPG (also used by [[#DPge|DPge]], [[#HPge|HPge]], [[#OPge|OPge]], and [[#WPge|WPge]]).}} | ||
|} | |} | ||