Mod Tool/Rigging: Difference between revisions

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(cakewalk eh? ^_^')
 
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====Properties====
====Properties====
Display properties by double-clicking the bone/effector in the Schematics.
Display properties by double-clicking the green bone/effector in the Schematics.


'''Chain Bone'''
 
=====Chain Bone=====


'''> General'''
'''> General'''
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: Icon
: Icon


----


'''Kinematic Joint'''
=====Kinematic Joint=====


'''> General'''
'''> General'''
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: Z
: Z


----


'''Kinematic Chain'''
=====Kinematic Chain=====


'''> IK Solver Behavior'''
'''> IK Solver Behavior'''
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[https://dl.dropboxusercontent.com/u/139715/OniGalore/auto_rigging.txt HERE's] some vbs code to build a rigged character.
[https://dl.dropboxusercontent.com/u/139715/OniGalore/auto_rigging.txt HERE's] some vbs code to build a rigged character.


My personal knowledge in this subject is very limit, that's why the rig doesn't behave as it should yet.
My personal knowledge in this subject is very limited, that's why the rig doesn't behave yet as it should.


Constructive criticism is welcome.
Constructive criticism is welcome.
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How to use the script?
'''How to use the script?'''
* You need [http://paradox.oni2.net/OniGalore/automatic_rigging_test_files.zip a non-animated character] first.
* You need [http://paradox.oni2.net/OniGalore/automatic_rigging_test_files.zip a non-animated character] first.
** If you have an animated one, right-click the pelvis, then save the model with the settings "Selection Only [X]" and "Animation [ ]"  
** If you have an animated one, right-click the pelvis, then save the model with the settings "Selection Only [X]" and "Animation [ ]"  
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