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(working differences between manual and web site into body of text, adding section YOU AND YOUR JOB from manual) |
(transcribed all missing sections from the printed manual or referred reader to existing transcripts on other pages) |
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This page is a re-formatted transcript of the Oni game manual for Windows, which differs slightly from | This page is a re-formatted transcript of the Oni game manual for Windows, which differs slightly from the Flash version of the manual available on [http://www.rockstargames.com/oni/main.html Rockstar's site]. The differences between the web site and printed manual are noted in the transcript below, except for the continual omission of the word "the" in front of "World Coalition Government" on the web site copy. The profiles on Muro and Dr. Kerr are found only on the web site; many other sections of the printed manual which are instructional in nature (controls, etc.) are omitted from the web site. | ||
Various slightly intrusive comments from yours truly, Iritscen, are found in square brackets. | |||
==PRE-MISSION BRIEFING== | ==PRE-MISSION BRIEFING== | ||
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We have one government where there used to be hundreds.<br /> | We have one government where there used to be hundreds.<br /> | ||
Big Brother <!--I capitalized "Brother" because that's how it's supposed to be written. Hopefully I'm not accidentally obscuring a clever reference to Muro. --Iritscen-->is alive and well. | Big Brother<!--I capitalized "Brother" because that's how it's supposed to be written. Hopefully I'm not accidentally obscuring a clever reference to Muro. --Iritscen--> is alive and well. | ||
Things are pretty good in the big cities if you don't mind the fact that the World Coalition Government tracks your every move. They claim they do it in the interest of the common good but it can make you feel insignificant and pretty damned helpless. No matter where you go "they" are watching you. | Things are pretty good in the big cities if you don't mind the fact that the World Coalition Government tracks your every move. They claim they do it in the interest of the common good but it can make you feel insignificant and pretty damned helpless. No matter where you go "they" are watching you. | ||
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===YOU AND YOUR JOB=== | ===YOU AND YOUR JOB=== | ||
You are Konoko, a specially trained agent of the Technology Crimes Task Force, charged with your first mission. Your instincts tell you that something insidious is afoot as you infiltrate the cold underworld of the Syndicate. Commander Griffin, Regional Commander of the TCTF, is your mentor, boss, and even father figure. Shinatama is your SLD assistant, confidante, companion, and friend, and the two of you share a special bond, one that is both neural and emotional. | You are Konoko, a specially trained agent of the Technology Crimes Task Force, charged with your first mission. Your instincts tell you that something insidious is afoot as you infiltrate the cold underworld of the Syndicate. Commander Griffin, Regional Commander of the TCTF, is your mentor, boss, and even father figure. Shinatama is your SLD assistant, confidante, companion, and friend, and the two of you share a special bond, one that is both neural and emotional. | ||
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The Syndicate have also been experimenting with SLD technology, but their efforts have been progressing much more quickly without all the rigorous safeguards used by more respectable scientists. The Tankers are the result of this experimentation: super tough, super strong SLD warriors with a seriously bad attitude. | The Syndicate have also been experimenting with SLD technology, but their efforts have been progressing much more quickly without all the rigorous safeguards used by more respectable scientists. The Tankers are the result of this experimentation: super tough, super strong SLD warriors with a seriously bad attitude. | ||
==OPTIONS== | |||
[In the following section, it appears that text about Vibration and Control Configuration slipped in from the PS2 version of the manual.] | |||
In the Options Menu you will be able to change a multitude of gameplay variables: Difficulty, Sound, Screen Brightness, Vibration, Subtitles, and Control Configuration can be tailored to suit your preferences. | |||
Note on Inverted Aiming: On the Control Configuration Screen you will be able to toggle Inverted Aiming On and Off. Inverted Aiming simply switches Up and Down on the mouse axis. Experiment to see which arrangement you prefer. | |||
==HOW TO PLAY ONI== | |||
[See the [[Customizing]] page to learn how to change the controls.] | |||
Default Controls:<br /> | |||
Left Ctrl – Activate (Open doors, talk to Non-player characters, activate consoles)<br /> | |||
E – Drop Weapon<br /> | |||
Q – Pick up weapon/item, Holster and Unholster weapons<br /> | |||
R – Reload weapon<br /> | |||
Tab – Use Hypo<br /> | |||
Space – Jump<br /> | |||
Left Shift – Crouch<br /> | |||
Left Mouse Click – Punch<br /> | |||
Right Mouse Click – Kick<br /> | |||
Mouse axes – Camera Control<br /> | |||
W – Forward Movement<br /> | |||
S – Backward<br /> | |||
D – Right Strafe<br /> | |||
A – Left Strafe | |||
==GAME MODES== | |||
[This section makes me sad. If it makes you sad too, see [[Multiplayer]] for information on fan-made multiplayer projects.] | |||
Oni is a one-player game. It's just you, on your own, matching wits and blows with the Syndicate. If you like, you can recruit a friend to be your own real-life Shinatama -- hang out, watch you play, offer advice, maybe even bring you cookies and other foodstuffs of dubious nutritional value. | |||
TCTF Training – This is where your game begins. Utilize this training facility as if your life depends on it — because it does. Take the time and put in the effort to master all of your moves, because Boss Muro and his Syndicate are not fooling around. Remember the time-honored axiom: Practice – you don't win just by doing it, but you can't win without it. Note: TCTF Training is optional. To bypass TCTF Training, select Load Game instead of New Game on the Main Menu, and select Syndicate Warehouse. | |||
==SAVING AND LOADING YOUR GAME== | |||
Throughout Oni the game will automatically save at predesigned points. To load a game, click 'Load Game' and choose a save point you wish to play. If you are killed, just click the mouse or press any key, and it will automatically load the last save point you reached. If you wish to load a different save point, hit Escape, click 'Load Game' and just double-click the one you want. That's all there is to it! | |||
==MOVES== | |||
Run, Konoko, Run! - Lord knows that's what you'll be doing a lot of in this game, but you are by no means a one-dimensional coward! Here are just some of the slick and/or gravity-defying moves you'll be able to perform, and how to pull them off: | |||
[This section has not been transcribed because the nearly-identical text from the in-game Pause Screen's Diary tab has been placed on the [[Quotes/Diary]] page. Printed in the manual are the Basic Moves found on the Diary page plus the description for the Triple-Hit Haymaker.] | |||
As Konoko progresses deeper into the Syndicate netherworld, she will become stronger and develop the capacity for special moves. You will be notified. | |||
==WEAPONS== | |||
Dose of Reality – Unlike many other games of the genre, in Oni you can carry only one weapon at a time; this will force you to strategize. The Syndicate will have to be brought down with Konoko's brains as well as her brawn. | |||
[This section has not been transcribed because the nearly-identical text from the in-game Pause Screen's Weapons tab has been placed on the [[Quotes/Weapons]] page.] | |||
==CHARACTER BIOS - FRIENDS AND FOES== | ==CHARACTER BIOS - FRIENDS AND FOES== | ||
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'''Strengths''': Master of hand-to-hand combat, expert marksman. | '''Strengths''': Master of hand-to-hand combat, expert marksman. | ||
'''Special Moves''': Rising Fury Punch, Devil Spin Kick, Twister Kick | '''Special Moves''': Rising Fury Punch, Devil Spin Kick, Twister Kick. | ||
'''Weaknesses''': Emotional attachment to the Shinatama SLD. | '''Weaknesses''': Emotional attachment to the Shinatama SLD. | ||
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'''Strengths''': Extensive knowledge of TCTF operational data and security protocols. | '''Strengths''': Extensive knowledge of TCTF operational data and security protocols. | ||
'''Special Moves''': None | '''Special Moves''': None. | ||
'''Weaknesses''': Non-combatant. | '''Weaknesses''': Non-combatant. | ||
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'''Strengths''': Skilled in hand-to-hand combat, master marksman. | '''Strengths''': Skilled in hand-to-hand combat, master marksman. | ||
'''Special Moves''': None | '''Special Moves''': None. | ||
'''Weaknesses''': None | '''Weaknesses''': None. | ||
'''Description''': As a Regional | '''Description''': As a Regional Commander, Griffin enjoy total control of the personnel and equipment within his region. A cunning and dogged leader, Griffin's enemies know that he will stop at nothing to maintain order and civil control. | ||
|} | |} | ||
===Dr. Kerr=== | ===Dr. Kerr=== | ||
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'''Strengths''': Skilled in hand-to-hand combat, skilled marksman. | '''Strengths''': Skilled in hand-to-hand combat, skilled marksman. | ||
'''Special Moves''': Leaping Hammer Punch | '''Special Moves''': Leaping Hammer Punch. | ||
'''Weaknesses''': Slow reaction speed. Weak Special Moves. | '''Weaknesses''': Slow reaction speed. Weak Special Moves. | ||
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'''Bio Data''': TCTF SWAT Troopers are the elite agents of the TCTF. | '''Bio Data''': TCTF SWAT Troopers are the elite agents of the TCTF. | ||
'''Strengths''': Expert in hand-to-hand combat, skilled marksman, powerful. | '''Strengths''': Expert in hand-to-hand combat, skilled marksman, powerful [Special Moves]. | ||
'''Special Moves''': Lion Axe, Lion Fist, Flying Cross. | '''Special Moves''': Lion Axe, Lion Fist, Flying Cross. | ||
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'''Strengths''': Expert in hand-to-hand combat, skilled marksman. | '''Strengths''': Expert in hand-to-hand combat, skilled marksman. | ||
'''Special Moves''': Leaping Hammer Punch | '''Special Moves''': Leaping Hammer Punch. | ||
'''Weaknesses''': Fair reaction speed. Weak Special Moves. | '''Weaknesses''': Fair reaction speed. Weak Special Moves. | ||
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'''Strengths''': Trained in hand-to-hand combat, skilled marksman. | '''Strengths''': Trained in hand-to-hand combat, skilled marksman. | ||
'''Special Moves''': Static Fist | '''Special Moves''': Static Fist. | ||
'''Weaknesses''': Physically weak. | '''Weaknesses''': Physically weak. | ||
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'''Strengths''': Trained in hand-to-hand combat, trained marksman. | '''Strengths''': Trained in hand-to-hand combat, trained marksman. | ||
'''Special Moves''': None | '''Special Moves''': None. | ||
'''Weaknesses''': Reaction speed is slow, combat repertoire is limited. | '''Weaknesses''': Reaction speed is slow, combat repertoire is limited. | ||
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'''Strengths''': Skilled in hand-to-hand combat, skilled marksman. | '''Strengths''': Skilled in hand-to-hand combat, skilled marksman. | ||
'''Special Moves''': Striker Slam Punch | '''Special Moves''': Striker Slam Punch. | ||
'''Weaknesses''': Favors high-risk combat maneuvers (jumping attacks). Limited range on their Special Move. | '''Weaknesses''': Favors high-risk combat maneuvers (jumping attacks). Limited range on their Special Move. | ||
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'''Bio Data''': Ninjas are the spies and assassins of the Syndicate criminal organization. Infiltrators are the lowest-ranking Syndicate Ninjas. | '''Bio Data''': Ninjas are the spies and assassins of the Syndicate criminal organization. Infiltrators are the lowest-ranking Syndicate Ninjas. | ||
'''Strengths''': Expert in hand-to-hand combat, skilled marksman, powerful. | '''Strengths''': Expert in hand-to-hand combat, skilled marksman, powerful [Special Moves]. | ||
'''Special Moves''': Volt Stomp, Volt Suplex. | '''Special Moves''': Volt Stomp, Volt Suplex. | ||
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'''Bio Data''': Ninjas are the spies and assassins of the Syndicate criminal organization. Eliminators are the mid-ranking Syndicate Ninjas. | '''Bio Data''': Ninjas are the spies and assassins of the Syndicate criminal organization. Eliminators are the mid-ranking Syndicate Ninjas. | ||
'''Strengths''': Expert in hand-to-hand combat, skilled marksman, powerful. | '''Strengths''': Expert in hand-to-hand combat, skilled marksman, powerful [Special Moves]. | ||
'''Special Moves''': Volt Suplex, Skorp Kick. | '''Special Moves''': Volt Suplex, Skorp Kick. | ||
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'''Bio Data''': Ninjas are the spies and assassins of the Syndicate criminal organization. Avengers are the highest-ranking Syndicate Ninjas. | '''Bio Data''': Ninjas are the spies and assassins of the Syndicate criminal organization. Avengers are the highest-ranking Syndicate Ninjas. | ||
'''Strengths''': Expert in hand-to-hand combat, skilled marksman, powerful. | '''Strengths''': Expert in hand-to-hand combat, skilled marksman, powerful [Special Moves]. | ||
'''Special Moves''': Volt Stomp, Volt Suplex, Skorp Kick, Lighting Driver. | '''Special Moves''': Volt Stomp, Volt Suplex, Skorp Kick, Lighting Driver. | ||
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|} | |} | ||
'''Bio Data''': The Furies are command-level Syndicate assault troops. Banshees are | '''Bio Data''': The Furies are command-level Syndicate assault troops. Banshees are mid-ranking Syndicate Furies. | ||
'''Strengths''': Expert in hand-to-hand combat, skilled marksman. | '''Strengths''': Expert in hand-to-hand combat, skilled marksman. | ||
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|} | |} | ||
'''Bio Data''': Elite Strikers are the most powerful Syndicate troops. Giants are | '''Bio Data''': Elite Strikers are the most powerful Syndicate troops. Giants are mid-ranking Elite Strikers. | ||
'''Strengths''': Skilled in hand-to-hand combat, trained marksman, enhanced physical strength. | '''Strengths''': Skilled in hand-to-hand combat, trained marksman, enhanced physical strength. | ||
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|} | |} | ||
'''Bio Data''': | '''Bio Data''': Tankers are illegal SLD androids created by the Syndicate. Brawlers are the mid-level class of Tanker SLDs. | ||
'''Strengths''': Skilled in hand-to-hand combat, trained marksman, enhanced physical strength. | '''Strengths''': Skilled in hand-to-hand combat, trained marksman, enhanced physical strength. | ||
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|} | |} | ||
'''Bio Data''': | '''Bio Data''': Tankers are illegal SLD androids created by the Syndicate. Crushers are the highest level class of Tanker SLDs. | ||
'''Strengths''': Expert in hand-to-hand combat, trained marksman, enhanced physical strength. | '''Strengths''': Expert in hand-to-hand combat, trained marksman, enhanced physical strength. | ||
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|} | |} | ||
==ON-SCREEN DISPLAY== | |||
These two display meters [pictured in manual] provide all of Konoko's vital statistics, and are found on the lower left and right sections of the screen display during gameplay. | |||
==USEFUL ITEMS== | |||
You will find many handy items scattered about the game's landscape; be sure to scour all areas thoroughly, as you never know what can be found where. Here are just some of the items you will find: | |||
[This section has not been transcribed because the nearly-identical text from the in-game Pause Screen's Items tab has been placed on the [[Quotes/Items]] page. Printed in the manual are the descriptions for the first five items on the Items page.] | |||
==IMPORTANT INFORMATION== | |||
Take A Breather! | |||
It pays to take a 10-minute break in every hour of play, so put the action on hold... | |||
*Press the Esc key to freeze the action. | |||
*Press the Esc key while the action is frozen to resume play. | |||
Troubleshooting | |||
In the unlikely event that Oni refuses to work, contact our Customer Services Department at:<br /> | |||
9900 Franklin Square Drive Suite A<br /> | |||
Baltimore, MD 21236 | |||
ATTN: Tech Support, or call 410-933-9191 Monday – Friday between 9:00 AM – 5:00 PM EST excluding major holidays. Fax: 410-933-1740.<br /> | |||
E-mail: support@talonsoft.com. And if you write, don't forget to include your name, address and telephone number. | |||
==CREDITS== | |||
[See [[Quotes/Credits]].] | |||
---- | ---- | ||
[[Category:Quotes]] | [[Category:Quotes]] |