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:''For other files ending in ".dat", see [[Oni (folder)]].'' | |||
Files named "level[0-19]_Final.dat", together with ".raw" and sometimes ".sep" counterparts, contain the game data for Oni. The same format was used for the tools files, named level0_Tools.dat/.raw/.sep; for the story behind the tools files, see [[Big Blue Box|HERE]]. | |||
==Terminology== | ==Terminology== | ||
Oni's level data is broken into two kinds of files in Windows retail Oni. One type ends in ".dat" and is called an instance file. An "instance" is essentially a resource, such as a texture. Initially, all resources would have been stored in the levelX_Final.dat file, so it was rightfully called an "instance file". However eventually much of the resource data was moved to a new type of file ending in ".raw", simply called a raw file. By the time that Oni for the Mac was finalized for release, some of the raw data was moved to a third file type which ends in ".sep", short for "separate". You can read about raw and separate files [[Raw|HERE]]. | Oni's level data is broken into two kinds of files in Windows retail Oni. One type ends in ".dat" and is called an instance file. An "instance" is essentially a resource, such as a texture. Initially, all resources would have been stored in the levelX_Final.dat file, so it was rightfully called an "instance file". However eventually much of the resource data was moved to a new type of file ending in ".raw", simply called a raw file. By the time that Oni for the Mac was finalized for release, some of the raw data was moved to a third file type which ends in ".sep", short for "separate". You can read about raw and separate files [[Raw|HERE]]. |