|
|
Line 1: |
Line 1: |
| :''For other files ending in ".dat", see [[Oni (folder)]].'' | | :''For other files ending in ".dat", see [[Oni (folder)]].'' |
| | :''You should read the [[OBD:Terminology]] page before this one.'' |
| Files in GameDataFolder/ named "level[0-19]_Final.dat", together with ".raw" and sometimes ".sep" counterparts, contain the game data for Oni. The [[Raw|documentation for raw and separate files]] can be read after this page. | | Files in GameDataFolder/ named "level[0-19]_Final.dat", together with ".raw" and sometimes ".sep" counterparts, contain the game data for Oni. The [[Raw|documentation for raw and separate files]] can be read after this page. |
|
| |
|
Line 5: |
Line 6: |
|
| |
|
| The level 0 files do not actually contain a level, but instances (resources) shared across all levels. Level 0 is loaded when the game starts, and never unloaded. All other level files are only loaded when the corresponding level starts and unloaded when it ends. | | The level 0 files do not actually contain a level, but instances (resources) shared across all levels. Level 0 is loaded when the game starts, and never unloaded. All other level files are only loaded when the corresponding level starts and unloaded when it ends. |
|
| |
| ==Terminology==
| |
| ;Level data files
| |
| The data for each level is found in two files in Windows retail Oni, ending in ".dat" and ".raw". On Macs and in the Windows demo, a third file type ending in ".sep" is used. These two/three files are collectively called level data files.
| |
|
| |
| ;Instance file
| |
| Any file ending in ".dat" found in GameDataFolder/. Instance files are the main type of data file in the sense that, when loading a level, Oni reads the instance file first, and this file serves as an index that allows it to find resources which are packed into the level data files.
| |
|
| |
| ;Instance, resource, file
| |
| This one can be confusing. An instance is often called a file on this wiki, but an instance is not the same as an "instance file". An instance is an individual resource, such as a texture. They are called files because they are individual pieces of data stored and cataloged in a "file system" composed of a set of .dat/.raw[/.sep] files. In at least some cases they were indeed actual, separate files on the developer's computer before being packed into the level data files.
| |
|
| |
| When OniSplit is used to split level data files into individual files for each resource, in effect it is creating thousands of "single-instance instance files", at which point "instance", "file", and "instance file" become fully synonymous.
| |
|
| |
| ;Template, file type
| |
| A template represents a type of resource. Templates are identified with four-letter codes, often called tags, such as "SUBT" for subtitle files. Just as instances are often called files on the wiki, templates are often called file types.
| |
|
| |
| ;.oni
| |
| Generated by [[OniSplit]], these files are Windows-format .dat files which basically contain a single instance extracted from an instance file, with all the instance data that was contained by the .raw/.sep files appended at the end.
| |
|
| |
|
| ==Backwards and garbage data== | | ==Backwards and garbage data== |