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Windows Oni vs. Mac Oni: Difference between revisions

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===File formats===
===File formats===
The most visible difference between the game data in Mac and Windows Oni is the presence of .sep files on the Mac. This and other changes were made either for general optimization or to meet some limitation on the Mac side. Due to the fact that [[History of Mac Oni|Mac Oni was finished after Windows Oni]] and the demos were finished after the code was finalized for both platforms, the changes for Mac Oni carried over to the Windows demo. Here are the kinds of level data files that you'll find in the [[GameDataFolder]]:
The most visible difference between the files in Mac and Windows Oni is the presence of .sep files in the [[GameDataFolder]] of Mac Oni and the Windows Oni demo. This and other changes were made either for general optimization or to meet some limitation on the Mac side. Due to the fact that Mac Oni [[History of Mac Oni|was finished after]] Windows Oni and the demos were made after Mac Oni was finished, the changes for Mac Oni carried over to the Windows demo. To illustrate what sort of level data files that you'll find in the [[GameDataFolder]]:


{|class="wikitable" style="margin-left:auto; margin-right:auto;"
{|class="wikitable" style="margin-left:auto; margin-right:auto;"
!Windows retail
!Windows retail
!Mac demo, Mac retail and Windows demo
!Mac demo, Mac retail<br />and Windows demo
|-
|-
|<center>*.dat, *.raw</center>
|<center>*.dat, *.raw</center>
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|}
|}


To learn more about these files, read the introductory articles on [[OBD]].
To learn more, read the articles on [[OBD]] about instance, raw, and separate files.


[[Category:Modding information]]
[[Category:Modding information]]