18,700
edits
(rewrote Mac vs. Windows section; moved sections around for more logical order) |
m (linking to WP article on mipmaps) |
||
Line 13: | Line 13: | ||
===Skybox mipmaps=== | ===Skybox mipmaps=== | ||
Zero-filled gaps occur in every level after each of the 5 skybox textures. Their size matches that required to store [[wikipedia:Mipmap|mipmaps]] of the preceding texture. | |||
===Orphaned chunks=== | ===Orphaned chunks=== | ||
Line 19: | Line 19: | ||
====OSBD==== | ====OSBD==== | ||
A few of those in level 0. | A few of those in level 0. Re-authored duplicates of existing OSAm/OSGr pairs: for every pair, there are (minor) changes either in the OSAm or in the OSGr. | ||
====SNDD==== | ====SNDD==== | ||
Line 32: | Line 32: | ||
===Texture compression=== | ===Texture compression=== | ||
Textures | Textures can be stored with compression, and the amount of textures which are compressed in a given version ranges from "most" to "almost none". This leads to dramatic variations in size for the .raw (over 10% of the total amount of game content). | ||
===Mac vs. Windows=== | ===Mac vs. Windows=== |