Oni (folder)/GameDataFolder/IGMD: Difference between revisions

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'''IGMD''' is a subfolder of GameDataFolder, where the level logic is defined, chapter by chapter. If the contents of this folder are missing or corrupt, nothing interesting will ever happen :-)
'''IGMD''' is a subfolder of GameDataFolder, where the level logic is defined, chapter by chapter. If the contents of this folder are missing or corrupt, nothing interesting will ever happen :-) If you think your folder has been corrupted, download a .zip file of the unmodified files for your platform: [http://geyser.oni2.net/OSL/IGMD/IGMD_PC.zip Windows], [http://geyser.oni2.net/OSL/IGMD/IGMD_Mac.zip Mac].
 
If you think your folder has been corrupted, download a .zip file of the unmodified files for your platform: [http://geyser.oni2.net/OSL/IGMD/IGMD_PC.zip Windows], [http://geyser.oni2.net/OSL/IGMD/IGMD_Mac.zip Mac].


'''Notes on this folder'''
'''Notes on this folder'''
*The scripts in the subfolders of IGMD are plain-text files with the .bsl extension, written in BungieFrameWork Scripting Language. See [[BSL]] for more information.
*The scripts in the subfolders of IGMD are plain-text files with a .bsl extension, written in [[BSL|BFW Scripting Language]].
*The level folder names are case-insensitive for Oni, so you can rename "EnvWarehouse" to "eNvwArEhOuSe" and you'll still be able to play Chapter 1.
*Oni treats the level folder names as case-insensitive, so you can rename "EnvWarehouse" to "eNvwArEhOuSe" and you'll still be able to play Chapter 1.
*The Mac and Windows scripts are almost identical, but there are minor differences in '''tctf_ii_cutscene.bsl''' and '''tctf2.bsl''' for the boss battle of Chapter 13, depicted [[PC_vs_Mac#Level_logic|HERE]].
*The Mac and Windows scripts are identical except for minor differences in '''tctf_ii_cutscene.bsl''' and '''tctf2.bsl''' for the boss battle of Chapter 13, shown [[PC vs Mac#Level_logic|HERE]].
 
*The folders only present in the Euro Mac and PS2 IGMDs are development relics which do not correspond to [[Chapters|Chapters of the game]]; there are no level#_Final.dat/.raw(/.sep) files for them and so the script folders are never looked up by the engine. See [[Pre-beta content#Cut levels|HERE]] for an overview of the cut levels.
{| border="1" cellpadding="5" cellspacing="0" style="margin-left:auto; margin-right:auto;"
*The PS2's script folders 12/ (EnvWarehouse/) and 15/ (manplant/) each contain a "test" subfolder which is a backup of the unmodified scripts. The scripts in the main folder for each level are typically modified from the PC version, although those modifications are minor (documented on [[PS2 vs PC]]).
!Legend
|-
|<center>[[Image:Aqua Dot-Red.png]] = needed to run Oni; [[Image:Aqua Dot-Blue.png]] = unneeded files</center>
|}


{|style="margin-left:auto; margin-right:auto;"
{| class="wikitable sortable" style="margin-left:auto; margin-right:auto;"
|
!Standard Win/<br>Mac release
{|{{table}}
!European Mac<br>non-English
{{th}}
!Japanese<br>Win/Mac
!
!Play-<br>Station 2
!Folder
!Chapter
![[Chapters|Chapter]]
!Location (as in Load Game dialog)
!Location (as in Load Game dialog)
|-
|-
|[[Image:Aqua Dot-Blue.png]]
|bgcolor=lightgray|
|'''[[Oni (folder)/GameDataFolder/IGMD/global|global/]]'''
|'''[[Oni (folder)/GameDataFolder/IGMD/global|global/]]'''
|bgcolor=lightgray|
|13/
|colspan=2|Loads for all levels
|colspan=2|Loads for all levels
|-
|-
|[[Image:Aqua Dot-Red.png]]
|'''[[Oni (folder)/GameDataFolder/IGMD/EnvWarehouse|EnvWarehouse/]]'''
|'''[[Oni (folder)/GameDataFolder/IGMD/EnvWarehouse|EnvWarehouse]]'''
|EnvWarehouse/
|Two Chapters which share the same level data:<br>{{C|0|0: COMBAT TRAINING}}<br>{{C|1|1: TRIAL RUN}}
|EnvWarehouse/
|12/
|data-sort-value="00"|{{C|0|0: COMBAT TRAINING}}<br>{{C|1|1: TRIAL RUN}}
|valign=bottom|TCTF Training<br>Syndicate Warehouse
|valign=bottom|TCTF Training<br>Syndicate Warehouse
|-
|-
|[[Image:Aqua Dot-Red.png]]
|'''[[Oni (folder)/GameDataFolder/IGMD/manplant|manplant/]]'''
|'''[[Oni (folder)/GameDataFolder/IGMD/manplant|manplant/]]'''
|{{C|2|2: ENGINES OF EVIL}}
|manplant/
|MANPLANT/
|15/
|data-sort-value="02"|{{C|2|2: ENGINES OF EVIL}}
|Manufacturing Plant
|Manufacturing Plant
|-
|-
|[[Image:Aqua Dot-Red.png]]
|'''[[Oni (folder)/GameDataFolder/IGMD/lab|lab/]]'''
|'''[[Oni (folder)/GameDataFolder/IGMD/lab|lab/]]'''
|{{C|3|3: PUZZLE PIECES}}
|lab/
|LAB/
|14/
|data-sort-value="03"|{{C|3|3: PUZZLE PIECES}}
|Bio-Research Lab
|Bio-Research Lab
|-
|-
|[[Image:Aqua Dot-Red.png]]
|'''[[Oni (folder)/GameDataFolder/IGMD/Airport|Airport/]]'''
|'''[[Oni (folder)/GameDataFolder/IGMD/Airport|Airport/]]'''
|{{C|4|4: TIGER BY THE TAIL}}
|Airport/
|Airport/
|data-sort-value="01/"|1/
|data-sort-value="04"|{{C|4|4: TIGER BY THE TAIL}}
|Airport Assault
|Airport Assault
|-
|-
|[[Image:Aqua Dot-Red.png]]
|bgcolor=lightgray|
|Airport_II/
|bgcolor=lightgray|
|data-sort-value="02/"|2/
|(cut)
|Airport Part Deux
|-
|'''[[Oni (folder)/GameDataFolder/IGMD/Airport_III|Airport_III/]]'''
|'''[[Oni (folder)/GameDataFolder/IGMD/Airport_III|Airport_III/]]'''
|{{C|5|5: HOT PURSUIT}}
|Airport_III/
|Airport_III/
|data-sort-value="03/"|3/
|data-sort-value="05"|{{C|5|5: HOT PURSUIT}}
|Airport Cargo Hangars
|Airport Cargo Hangars
|-
|-
|[[Image:Aqua Dot-Red.png]]
|'''[[Oni (folder)/GameDataFolder/IGMD/tctf|tctf/]]'''
|'''[[Oni (folder)/GameDataFolder/IGMD/tctf|tctf/]]'''
|{{C|6|6: COUNTERATTACK}}
|tctf/
|TCTF/
|23/
|data-sort-value="06"|{{C|6|6: COUNTERATTACK}}
|TCTF Regional HQ
|TCTF Regional HQ
|-
|-
|[[Image:Aqua Dot-Red.png]]
|'''[[Oni (folder)/GameDataFolder/IGMD/power|power/]]'''
|'''[[Oni (folder)/GameDataFolder/IGMD/power|power/]]'''
|{{C|7|7: A FRIEND IN NEED}}
|power/
|POWER/
|18/
|data-sort-value="07"|{{C|7|7: A FRIEND IN NEED}}
|Atmospheric Conversion Center (exterior)
|Atmospheric Conversion Center (exterior)
|-
|-
|[[Image:Aqua Dot-Red.png]]
|'''[[Oni (folder)/GameDataFolder/IGMD/power_II|power_II/]]'''
|'''[[Oni (folder)/GameDataFolder/IGMD/power_II|power_II/]]'''
|{{C|8|8: AN INNOCENT LIFE}}
|power_II/
|power_II/
|19/
|data-sort-value="08"|{{C|8|8: AN INNOCENT LIFE}}
|Atmospheric Conversion Center (interior)
|Atmospheric Conversion Center (interior)
|-
|-
|[[Image:Aqua Dot-Red.png]]
|'''[[Oni (folder)/GameDataFolder/IGMD/state|state/]]'''
|'''[[Oni (folder)/GameDataFolder/IGMD/state|state/]]'''
|{{C|9|9: TRUTH AND CONSEQUENCES}}
|state/
|STATE/
|22/
|data-sort-value="09"|{{C|9|9: TRUTH AND CONSEQUENCES}}
|Regional State Building
|Regional State Building
|-
|-
|[[Image:Aqua Dot-Red.png]]
|'''[[Oni (folder)/GameDataFolder/IGMD/roof|roof/]]'''
|'''[[Oni (folder)/GameDataFolder/IGMD/roof|roof/]]'''
|roof/
|ROOF/
|20/
|{{C|10|10: CAT AND MOUSE}}
|{{C|10|10: CAT AND MOUSE}}
|Rooftops
|Rooftops
|-
|-
|[[Image:Aqua Dot-Red.png]]
|'''[[Oni (folder)/GameDataFolder/IGMD/dream_lab|dream_lab/]]'''
|'''[[Oni (folder)/GameDataFolder/IGMD/dream_lab|dream_lab/]]'''
|dream_lab/
|dream_lab/
|11/
|{{C|11|11: DREAM DIVER}}
|{{C|11|11: DREAM DIVER}}
|Doctor Hasegawa's Lab
|Doctor Hasegawa's Lab
|-
|-
|[[Image:Aqua Dot-Red.png]]
|'''[[Oni (folder)/GameDataFolder/IGMD/neuro|neuro/]]'''
|'''[[Oni (folder)/GameDataFolder/IGMD/neuro|neuro/]]'''
|neuro/
|NEURO/
|16/
|{{C|12|12: SINS OF THE FATHER}}
|{{C|12|12: SINS OF THE FATHER}}
|TCTF Science Prison
|TCTF Science Prison
|-
|-
|[[Image:Aqua Dot-Red.png]]
|bgcolor=lightgray|
|BGI/
|bgcolor=lightgray|
|16/
|(cut)
|BGI HQ
|-
|'''[[Oni (folder)/GameDataFolder/IGMD/tctf_ii|tctf_ii/]]'''
|'''[[Oni (folder)/GameDataFolder/IGMD/tctf_ii|tctf_ii/]]'''
|tctf_ii
|TCTF_II
|24/
|{{C|13|13: PHOENIX RISING}}
|{{C|13|13: PHOENIX RISING}}
|TCTF Regional HQ (redux)
|TCTF Regional HQ (redux)
|-
|-
|[[Image:Aqua Dot-Red.png]]
|'''[[Oni (folder)/GameDataFolder/IGMD/compound|compound/]]'''
|'''[[Oni (folder)/GameDataFolder/IGMD/compound|compound/]]'''
|compound/
|COMPOUND/
|data-sort-value="08/"|8/
|{{C|14|14: DAWN OF THE CHRYSALIS}}
|{{C|14|14: DAWN OF THE CHRYSALIS}}
|Syndicate Mountain Compound
|Syndicate Mountain Compound
|}
|-
|bgcolor=lightgray|
|aop/
|bgcolor=lightgray|
|data-sort-value="04/"|4/
|(multiplayer)
|The Arena of Pain
|-
|bgcolor=lightgray|
|CZ/
|bgcolor=lightgray|
|data-sort-value="09/"|9/
|(multiplayer)
|Crossing Zone
|-
|bgcolor=lightgray|
|pit/
|bgcolor=lightgray|
|17/
|(multiplayer)
|Pit
|-
|bgcolor=lightgray|
|CZ_II/
|bgcolor=lightgray|
|10/
|(multiplayer)
|Crossing Zone Too
|-
|bgcolor=lightgray|
|cap/
|bgcolor=lightgray|
|data-sort-value="07/"|7/
|(multiplayer)
|Capture
|-
|bgcolor=lightgray|
|ats/
|bgcolor=lightgray|
|data-sort-value="05/"|5/
|(development)
|AlexTestSite
|-
|bgcolor=lightgray|
|SR/
|bgcolor=lightgray|
|21/
|(development)
|FiringRange
|}
|}


[[Category:Game directory map]]
[[Category:Game directory map]]