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Paradox-01 (talk | contribs)  (PPG stuff)  | 
				Paradox-01 (talk | contribs)   (cleaning MT main page later when all the script pieces have been transfered over here)  | 
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===Read registry===  | ===Read registry===  | ||
Mod Tool (because 32-bit) fails to execute following code properly on 64-bit operation systems. So the code must be build as 64-bit '''and''' 32-bit   | Mod Tool (because 32-bit) fails to execute following code properly on 64-bit operation systems.  | ||
So the code must be build as 64-bit program on 64-bit OS '''and''' 32-bit program on 32-bit OS.  | |||
  Set WshShell = CreateObject("WScript.Shell")  |   Set WshShell = CreateObject("WScript.Shell")  | ||
  AE_path = WshShell.RegRead("HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{B67333BB-1CF9-4EFD-A40B-E25B5CB4C8A7}}_is1\InstallLocation")  |   AE_path = WshShell.RegRead("HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{B67333BB-1CF9-4EFD-A40B-E25B5CB4C8A7}}_is1\InstallLocation")  | ||
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===Property Page===  | ===Property Page===  | ||
====Detect a PPG====  | ====Detect a PPG====  | ||
 ' this check is used to decide to either build or open a PPG  | |||
  set oRoot = ActiveProject.ActiveScene.Root  |   set oRoot = ActiveProject.ActiveScene.Root  | ||
  if typename(oRoot.Properties("my_PPG")) = "Nothing" then  |   if typename(oRoot.Properties("my_PPG")) = "Nothing" then  | ||
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  	logmessage "found my_PPG"  |   	logmessage "found my_PPG"  | ||
  end if  |   end if  | ||
====Disable PPG popups====  | |||
 ' let's say a big amount of objects will be created and each object will open a PPG  | |||
 ' in that case for user convenience those PPG popups should be disabled  | |||
 ' disable PPG popup  | |||
 Preferences.SetPreferenceValue "Interaction.autoinspect", false  | |||
 ' creates the cube mesh but no PPG will show up  | |||
 CreatePrim "Cube", "MeshSurface"  | |||
 ' enable PPG popup again  | |||
 Preferences.SetPreferenceValue "Interaction.autoinspect", true  | |||
====Build a PPG====  | ====Build a PPG====  | ||
 ' general PPG setup  | |||
 set oPSet = ActiveSceneRoot.AddProperty("CustomProperty", false, "my_PPG")  | |||
 set oPPGLayout = oPSet.PPGLayout  | |||
 ' PPG content  | |||
 ' [...]  | |||
 ' open PPG  | |||
 InspectObj oPSet  | |||
====PPG content====  | ====PPG content====  | ||
=====Droplist=====  | =====Droplist=====  | ||
 oPSet.AddParameter3 "Team", siString, 0  | |||
 aListTeams = Array(	"Konoko", 0, _  | |||
 					"TCTF", 1, _  | |||
 					"Syndicate", 2, _  | |||
 					"Neutral", 3, _  | |||
 					"SecurityGuard", 4, _  | |||
 					"RogueKonoko", 5, _  | |||
 					"Switzerland (is melee-immune)", 6, _  | |||
 					"SyndicateAccessory", 7 )  | |||
 oPPGLayout.AddEnumControl "Team", aListTeams, "", siControlCombo  | |||
=====Radio options=====  | =====Radio options=====  | ||
 oPSet.AddParameter3 "Team", siString, 0  | |||
 aListTeams = Array(	"Konoko", 0, _  | |||
 					"TCTF", 1, _  | |||
 					"Syndicate", 2, _  | |||
 					"Neutral", 3, _  | |||
 					"SecurityGuard", 4, _  | |||
 					"RogueKonoko", 5, _  | |||
 					"Switzerland (is melee-immune)", 6, _  | |||
 					"SyndicateAccessory", 7 )  | |||
 oPPGLayout.AddEnumControl "Team", aListTeams, "", siControlRadio  | |||
=====Checkbox=====  | |||
 ' create checkbox and remove key symboles by setting parameter "Animatable" to false (after siBool)  | |||
 oPSet.AddParameter3 "Check1", siBool, 0, , , false  | |||
 oPPGLayout.AddItem "Check1", "Checkbox_caption"  | |||
=====Spacer=====  | =====Spacer=====  | ||
 ' AddSpacer( [Width], [Height] )  | |||
 oPPGLayout.AddSpacer 25  | |||
[[Category:Windows-only modding tools]]  | [[Category:Windows-only modding tools]]  | ||
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