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==Drawing tips== | ==Drawing tips== | ||
:Ok then, the time has arrived. (Hm, you are offline right now so I write it here.) | :Ok then, the time has arrived. (Hm, you are offline right now so I write it here.) | ||
:You said you can help me out a bit with character drawings. And if you have time to do so take a look [http://www.webspace-invasion.com/jackd/projekt3.htm here]. | :You said you can help me out a bit with character drawings. And if you have time to do so take a look [<nowiki>http://www.webspace-invasion.com/jackd/projekt3.htm</nowiki> here] [dead link]. | ||
:BTW, can you tell me how to create a good perspective? (The one right now is a mess.) | :BTW, can you tell me how to create a good perspective? (The one right now is a mess.) | ||
:Main (project) picture is the pure grey one. | :Main (project) picture is the pure grey one. | ||
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;Perspective | ;Perspective | ||
:Perspective is basically the projection of a 3D world onto a 2D support (paper, computer screen, ...) | :Perspective is basically the projection of a 3D world onto a 2D support (paper, computer screen, ...) | ||
:For basic rules and limitations, as well as a few tutorials, see [[ | :For basic rules and limitations, as well as a few tutorials, see [[wp:Perspective (graphical)|Wikipedia]] and [https://web.archive.org/web/20070714060716/http://mathdl.maa.org/convergence/1/?pa=content&sa=viewDocument&nodeId=477 links] [http://web.archive.org/web/20200105165946/http://www.scottmcdaniel.net/drawing/perspective/perspective.html therein]. | ||
::(of course there are other tutorials than these, and Guido will have further tips) | ::(of course there are other tutorials than these, and Guido will have further tips) | ||
:Apart from generalities, the major problem is with the aspect ratios of objects in a complex scene. | :Apart from generalities, the major problem is with the aspect ratios of objects in a complex scene. | ||
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:Then you place your eye where the "camera" would be and instantly see the right scales and projections. | :Then you place your eye where the "camera" would be and instantly see the right scales and projections. | ||
:Another thing you can do is find a photograph of the place you want to render (in your case, Frisco). | :Another thing you can do is find a photograph of the place you want to render (in your case, Frisco). | ||
:[http://mayhem-chaos.net/photoblog/images/sf_golden_gate.jpg HERE] you can see the Golden Gate bridge and its general situation with respect to SF. | :[http://web.archive.org/web/20101126122723/http://mayhem-chaos.net/photoblog/images/sf_golden_gate.jpg HERE] you can see the Golden Gate bridge and its general situation with respect to SF. | ||
::(you can see that the land next to the bridge is basically naked, because it's rocky or whatever) | ::(you can see that the land next to the bridge is basically naked, because it's rocky or whatever) | ||
:[http://www.earthinpictures.com/world/usa/san_francisco/golden_gate_bridge.jpg HERE] you can see it from up close, with the nearest building (Fort Point)and a few people. | :[https://web.archive.org/web/20190402163437/http://www.earthinpictures.com/world/usa/san_francisco/golden_gate_bridge.jpg HERE] you can see it from up close, with the nearest building (Fort Point)and a few people. | ||
:The biggest problem with your scene is that you want to show too much in a single shot: uncompatible view points. | :The biggest problem with your scene is that you want to show too much in a single shot: uncompatible view points. | ||
:One problem is that the roadway is high above the ground level in the vicinity of the bridge, | :One problem is that the roadway is high above the ground level in the vicinity of the bridge, | ||
::so if your camera is shooting horizontally at the warehouse door and the people in front of it, | ::so if your camera is shooting horizontally at the warehouse door and the people in front of it, | ||
:::you may not be able to see the bridge itself, let alone the cars on it, in the same shot. | :::you may not be able to see the bridge itself, let alone the cars on it, in the same shot. | ||
:The only building that's as close to the bridge as you suggest is apparently [[ | :The only building that's as close to the bridge as you suggest is apparently [[wp:Fort Point National Historic Site|Fort Point]] | ||
::(and as you can see, the roadway is clearly far above the fort) | ::(and as you can see, the roadway is clearly far above the fort) | ||
:If the fort is not good enough, you could take a less extreme shot at the bridge, [http://www.ged.rwth-aachen.de/Ww/people/chris/jpg | :If the fort is not good enough, you could take a less extreme shot at the bridge, [http://web.archive.org/web/20210317184804/http://www.ged.rwth-aachen.de/Ww/people/chris/jpg%27s/Joshua%20Frisco%20St%20Louis%2006/003%20%20Golden%20gate%20and%20harbour%20web.jpg from a harbor district]. | ||
::The strait and the bridge over it will be seen in the distance (no cars, sorry), and there'll be warehouses. | ::The strait and the bridge over it will be seen in the distance (no cars, sorry), and there'll be warehouses. | ||
:::Of course Google Image may not have the perfect shot for your story (e.g., landfill), but it's a start. | :::Of course Google Image may not have the perfect shot for your story (e.g., landfill), but it's a start. | ||
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::[[User:Geyser|geyser]] 14:23, 7 October 2007 (CEST) | ::[[User:Geyser|geyser]] 14:23, 7 October 2007 (CEST) | ||
: > the neck is much too thick; head's OK | : > the neck is much too thick; head's OK | ||
::I my opinion the whole body don't fit (so, the neck too). However, I minimized the head around 5%. Result: [http://www.webspace-invasion.com/jackd/Bilder/projekt3/Daya_off_of_work_edit.jpg here]. | ::I my opinion the whole body don't fit (so, the neck too). However, I minimized the head around 5%. Result: [<nowiki>http://www.webspace-invasion.com/jackd/Bilder/projekt3/Daya_off_of_work_edit.jpg</nowiki> here] [dead link]. | ||
::Because of the eyes, the right (a bit too small) hand and in aspect of practice I'm re-making the picture. | ::Because of the eyes, the right (a bit too small) hand and in aspect of practice I'm re-making the picture. | ||
: > the left shoe should be in perspective | : > the left shoe should be in perspective | ||
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:Then you can either overwrite the pic with a new version, or upload it with a suffix (e.g. "a", "b", ...) | :Then you can either overwrite the pic with a new version, or upload it with a suffix (e.g. "a", "b", ...) | ||
:*If you overwrite the old image, you can keep the old around on an external server. | :*If you overwrite the old image, you can keep the old around on an external server. | ||
::(and show it along with the new one, like I did for the tandem ride [[:Image: | ::(and show it along with the new one, like I did for the tandem ride [[:Image:Guido - Mai Tandem 2.jpg|HERE]]) | ||
:*If the image is a new one, its page can inherit the old discussion and/or link to the old page. | :*If the image is a new one, its page can inherit the old discussion and/or link to the old page. | ||
:Global comments on a group of images should probably go in some global talk page. | :Global comments on a group of images should probably go in some global talk page. | ||
::(same as for the "nodes", I think Mai's character study could/should go over to the Oni2 namespace) | ::(same as for the "nodes", I think Mai's character study could/should go over to the Oni2 namespace) | ||
:I understand "Kon" is a nice original touch, but in terms of Google hits it's about as ambiguous as Mai. | :I understand "Kon" is a nice original touch, but in terms of Google hits it's about as ambiguous as Mai. | ||
:So I'd just put it [[Oni2:Konoko|HERE]], along with [[Oni2: | :So I'd just put it [[Oni2:Konoko|HERE]], along with [[Oni2:Konoko|THIS]]. See you there. [EDIT. Both suggested pages are one and the same now [[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 13:35, 24 May 2018 (CEST)] | ||
::[[User:Geyser|geyser]] 13:59, 27 November 2006 (CET) | ::[[User:Geyser|geyser]] 13:59, 27 November 2006 (CET) | ||
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::re: tandem | ::re: tandem | ||
::There's someone else how likes big bikes and black units. =) (taken from: Battle Angle Alita, Last Order 10) [http://www.webspace-invasion.com/jackd/Oni_Galore/Gunnm_(Mukade1).jpg 1] [http://www.webspace-invasion.com/jackd/Oni_Galore/Gunnm_(Mukade2).jpg 2] [http://www.webspace-invasion.com/jackd/Oni_Galore/Gunnm_(Mukade3).jpg 3] | ::There's someone else how likes big bikes and black units. =) (taken from: Battle Angle Alita, Last Order 10) [<nowiki>http://www.webspace-invasion.com/jackd/Oni_Galore/Gunnm_(Mukade1).jpg</nowiki> 1] [<nowiki>http://www.webspace-invasion.com/jackd/Oni_Galore/Gunnm_(Mukade2).jpg</nowiki> 2] [<nowiki>http://www.webspace-invasion.com/jackd/Oni_Galore/Gunnm_(Mukade3).jpg</nowiki> 3] [dead links] | ||
::I found the analogy amusing, maybe you will get also this impression.. | ::I found the analogy amusing, maybe you will get also this impression.. | ||
::The motorcycle might be thieved from Akira but I don't care^^ | ::The motorcycle might be thieved from Akira but I don't care^^ | ||
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::That's the point where the analogy ends. In [[Oni2:Truth_Number_Zero|Truth Number Zero]] Mukade is an idealist, fighting for general human values and development in society. Zekka's interest lies in his personal freedom only. I overestimate this in state of my euphoria^^ | ::That's the point where the analogy ends. In [[Oni2:Truth_Number_Zero|Truth Number Zero]] Mukade is an idealist, fighting for general human values and development in society. Zekka's interest lies in his personal freedom only. I overestimate this in state of my euphoria^^ | ||
:::[[User:Paradox-01|Paradox-01]] 18:15, 28 October 2007 (CET) | :::[[User:Paradox-01|Paradox-01]] 18:15, 28 October 2007 (CET) | ||
also tsutomu nihei has a penchant for dark suits and nasty bikes... check biomega, scanlations are available here [http:// | also tsutomu nihei has a penchant for dark suits and nasty bikes... check biomega, scanlations are available here [http://web.archive.org/web/20071029114337/http://omanga.net/] | ||
:::[[User:Guido|Guido]] 15:30, 4 November 2007 (CET) | :::[[User:Guido|Guido]] 15:30, 4 November 2007 (CET) | ||
::It's perfect for getting nightmares, hehe. Now I've a better imagination of extremely negative alienated Daodan beings. It was also quite inspirational, thanks. | ::It's perfect for getting nightmares, hehe. Now I've a better imagination of extremely negative alienated Daodan beings. It was also quite inspirational, thanks. | ||
::ps: The girls name is Ion and she adepted to the virus. So she has a dark side inside her - reminds me a bit on the [http://oni.bungie.org | ::ps: The girls name is Ion and she adepted to the virus. So she has a dark side inside her - reminds me a bit on the [http://oni.bungie.org/forum/viewtopic.php?id=30 iON/NO!]-thread. | ||
:Heck, this is getting cluttered... | :Heck, this is getting cluttered... | ||
:"In Truth Number Zero Mukade is an idealist, fighting for general human values and development in society." | :"In Truth Number Zero Mukade is an idealist, fighting for general human values and development in society." | ||
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Thank you Iritscen. Hold on, some important deadlines are coming close for me. The end of my phd might be either painful or worthless mentioning, but I hold real hopes that I will be able to move back to Planet Oni after then. | Thank you Iritscen. Hold on, some important deadlines are coming close for me. The end of my phd might be either painful or worthless mentioning, but I hold real hopes that I will be able to move back to Planet Oni after then. | ||
::[[User:Guido|Guido]] | ::[[User:Guido|Guido]] | ||
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