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==Introduction to the modding workflow== | ==Introduction to the modding workflow== | ||
The general order of events in creating a mod is (1) unpacking the resources you wish to edit, (2) editing them, and (3) re-packing them into Oni's level data. These days, you can rely entirely on the Anniversary Edition Installer to re-pack your data, which means that you just need to know how to create the kind of mod package that the AEI requires. If you are only creating a script mod, then you don't need to unpack any data, but you'll still need to know how to place your script(s) in a mod package. | The general order of events in creating a mod is (1) unpacking the resources you wish to edit, (2) editing them, and (3) re-packing them into Oni's level data. These days, you can rely entirely on the Anniversary Edition Installer to re-pack your data, which means that you just need to know how to create the kind of mod package that the AEI requires. If you are only creating a script mod, then you don't need to unpack any data, but you'll still need to know how to place your script(s) in a mod package. | ||
'''''Add something here about how to find a given resource.''''' | |||
===Data unpacking=== | ===Data unpacking=== | ||
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===Community tools=== | ===Community tools=== | ||
''Talk about scripting assistants, XmlTools, and other tools we've made, and which are available from within the AEI.'' | '''''Talk about scripting assistants, XmlTools, Vago, and other tools we've made, and which are available from within the AEI.''''' | ||
===Mod creation=== | ===Mod creation=== |