Jump to content

Introduction to modding: Difference between revisions

m
making all to-do notes easier to see
m (making all to-do notes easier to see)
Line 79: Line 79:


====Environments====
====Environments====
''Talk about AKEVs and related data here. Mention Mod Tool, [[SketchUp_tutorials_and_tips|SketchUp]]''.
'''''Talk about AKEVs and related data here. Mention Mod Tool, [[SketchUp_tutorials_and_tips|SketchUp]].'''''


* tutorial: [[AE:Authoring_custom_camera_animations]]
* tutorial: [[AE:Authoring_custom_camera_animations]]


====Textures====
====Textures====
''Mention [http://www.gimp.org/ Gimp], Paint.NET''.
'''''Mention [http://www.gimp.org/ Gimp], Paint.NET.'''''


* tutorial: [[AE:Modifying textures|Modifying textures (TXMP)]]
* tutorial: [[AE:Modifying textures|Modifying textures (TXMP)]]


====Characters====
====Characters====
Characters in Oni are built with a simple 19-part skeleton. ''Talk about ONCCs and related data here. Mention [[Mod Tool]], [[User:Iritscen/BlenderTutorial|Blender]]''.
Characters in Oni are built with a simple 19-part skeleton. '''''Talk about ONCCs and related data here. Mention [[Mod Tool]], [[User:Iritscen/BlenderTutorial|Blender]].'''''


* tutorial: [[Importing_character_models|Importing character models (TRBS)]]
* tutorial: [[Importing_character_models|Importing character models (TRBS)]]
Line 100: Line 100:
* tutorial: [[OBD_talk:TRAM|Tweak animation (TRAM)]]
* tutorial: [[OBD_talk:TRAM|Tweak animation (TRAM)]]


''Talk about OBANs and TRAMs here. Mention Mod Tool''.
'''''Talk about OBANs and TRAMs here. Mention Mod Tool.'''''


: You need to add some stuff to that file to make it actually work as an animation. In particular the animation type, from/to states, and variant need to be set. For all I know this works with animations exported from Oni and modified in Softimage. If you come up with a completely new animation it should work as long as the skeleton is similar to the one used in Oni.  
: You need to add some stuff to that file to make it actually work as an animation. In particular the animation type, from/to states, and variant need to be set. For all I know this works with animations exported from Oni and modified in Softimage. If you come up with a completely new animation it should work as long as the skeleton is similar to the one used in Oni.  
Line 108: Line 108:


====Text====
====Text====
''Mention diary, objectives, consoles, subtitles...''
'''''Mention diary, objectives, consoles, subtitles.'''''


====Sound and Music====
====Sound and Music====