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History of Mac Oni: Difference between revisions

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[[Image:Omni Oni Get Info window.png|thumb|The Omni Group's Cocoa PPC port of Oni for Mac OS X.]]
[[Image:Omni Oni Get Info window.png|thumb|The Omni Group's Cocoa PPC port of Oni for Mac OS X.]]
Then, at the end of 2001, [http://www.omnigroup.com The Omni Group] [http://www.omnigroup.com/mailman/archive/omni-press/2001/000008.html released] a "Cocoa" (native OS X) build of the game which they had produced for free. This became known as the Omni build (now usually referred to as the PPC build). Their new builds (released through 2003) kept Oni stable for several years. The last Omni build is still available [http://www.insidemacgames.com/news/story.php?ArticleID=7003 here] and [http://www.omnigroup.com/ftp/pub/software/MacOSX/10.1/Oni-1.0v1.36.dmg here]. However, as computers advanced, a critical bug appeared in both Windows and Mac Oni: the game would immediately crash while querying the graphics card at startup. Once a patch, made through hex editing, was figured out in Windows, it was carried over to the PPC build. Other patches were made in time to the PPC build; see [[AE:OMNI|HERE]] for details.
Then, at the end of 2001, [http://www.omnigroup.com The Omni Group] [http://www.omnigroup.com/mailman/archive/omni-press/2001/000008.html released] a "Cocoa" (native OS X) build of the game which they had produced for free. This became known as the Omni build (now usually referred to as the PPC build). Their new builds (released through 2003) kept Oni stable for several years. The last Omni build is still available [http://www.insidemacgames.com/news/story.php?ArticleID=7003 here] and [http://www.omnigroup.com/ftp/pub/software/MacOSX/10.1/Oni-1.0v1.36.dmg here]. However, as computers advanced, a critical bug appeared in both Windows and Mac Oni: the game would immediately crash while querying the graphics card at startup. Once a patch, made through hex editing, was figured out in Windows, it was carried over to the PPC build. Other patches were made in time to the PPC build; see [[AE:OMNI|HERE]] for details.
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==PPC to Intel==
==PPC to Intel==