18,700
edits
m (replacing tag with template version of tag) |
(→cutscene: begin_cutscene's usage in IGMD) |
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Line 284: | Line 284: | ||
*begin_cutscene flag:string{"weapon" | "jello" | "ai" | "invis" | "nosync" | "keepparticles" | "animation" | "nojump"} - begins a cutscene - begin_cutscene | *begin_cutscene flag:string{"weapon" | "jello" | "ai" | "invis" | "nosync" | "keepparticles" | "animation" | "nojump"} - begins a cutscene - begin_cutscene | ||
''begin_cutscene weapon - player does not holster his weapon when cutscene starts''<br /> | ''begin_cutscene weapon - player does not holster his weapon when cutscene starts''<br /> | ||
''what about ai, animation, invis, jello, keepparticles, nojump, nosync?'' | ''what about ai, animation, invis, jello, keepparticles, nojump, nosync? Oni's scripts only call begin_cutscene with jello, weapon, or no argument at all'' | ||
*cutscene_sync state:string{"mark" | "on" | "off"} - marks a point in a cutscene - cutscene_sync on | *cutscene_sync state:string{"mark" | "on" | "off"} - marks a point in a cutscene - cutscene_sync on | ||
*end_cutscene (null) - ends a cutscene - end_cutscene | *end_cutscene (null) - ends a cutscene - end_cutscene |