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BSL:Functions: Difference between revisions

→‎cutscene: begin_cutscene's usage in IGMD
m (replacing tag with template version of tag)
(→‎cutscene: begin_cutscene's usage in IGMD)
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*begin_cutscene flag:string{"weapon" | "jello" | "ai" | "invis" | "nosync" | "keepparticles" | "animation" | "nojump"} - begins a cutscene - begin_cutscene
*begin_cutscene flag:string{"weapon" | "jello" | "ai" | "invis" | "nosync" | "keepparticles" | "animation" | "nojump"} - begins a cutscene - begin_cutscene
''begin_cutscene weapon - player does not holster his weapon when cutscene starts''<br />
''begin_cutscene weapon - player does not holster his weapon when cutscene starts''<br />
''what about ai, animation, invis, jello, keepparticles, nojump, nosync?''
''what about ai, animation, invis, jello, keepparticles, nojump, nosync? Oni's scripts only call begin_cutscene with jello, weapon, or no argument at all''
*cutscene_sync state:string{"mark" | "on" | "off"} - marks a point in a cutscene - cutscene_sync on
*cutscene_sync state:string{"mark" | "on" | "off"} - marks a point in a cutscene - cutscene_sync on
*end_cutscene (null) - ends a cutscene - end_cutscene
*end_cutscene (null) - ends a cutscene - end_cutscene