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Why a mech when you can have a tank? | Why a mech when you can have a tank? | ||
A realistic bipedal robot couldn't be very fast and requires a fair amount of computing power just to accomplish stable and smooth locomotion. Also it is prone to take damage from stumbling and falling. The surface-volume-ratio is worse so that it increases weight spend for armor. | A realistic, bipedal, GUNDAM-sized robot couldn't be very fast and requires a fair amount of computing power just to accomplish stable and smooth locomotion. Also it is prone to take damage from stumbling and falling. The surface-volume-ratio is worse so that it increases weight spend for armor. | ||
So what could be the advantages of a mech? | So what could be the advantages of a mech? | ||
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If the Iron Demon isn't equipped with considerable firearms it should be at least capable of disarming an enemy tank by ripping off its cannon or doing other nasty things to it: | If the Iron Demon isn't equipped with considerable firearms it should be at least capable of disarming an enemy tank by ripping off its cannon or doing other nasty things to it: | ||
* The ID could climb on the tanks back, grab and pull the cannon until it reaches the maximal angle and break the joint, then ripping it off. | * The ID could climb on the tanks back, grab and pull the cannon until it reaches the maximal angle and break the joint, then ripping it off. | ||
* A "locomotion transfer throw": the ID sprints and grabs the cannon. The ID's inertia bring the tank into motion. After mass and velocity and combined, the ID touches ground with his feet and puts more power into his throw. He swings the tank around to crushes it into a wall or into the ground. Elite Strikers do that as a disarm move but without the running part. | * A "locomotion transfer throw": the ID sprints and grabs the cannon. The ID's inertia bring the tank into motion. After mass and velocity and combined, the ID touches ground with his feet and puts more power into his throw. He swings the tank around to crushes it into a wall or into the ground. Elite Strikers do that as a disarm move but without the running part. | ||
* IDs can crash land on a tank after jumping out of a window or from a not too high roof. We are talking here about 2050's military state-of-the-art materials and mechs not bigger than 5 meters, so this should be okay. | * IDs can crash land on a tank after jumping out of a window or from a not too high roof. We are talking here about 2050's military state-of-the-art materials and mechs not bigger than 5 meters, so this should be okay. | ||
* IDs could be equipped with a sword (taser included) or their legs and arms would be a sharp edge. Fast strikes and kicks enhanced by running (more kinetic energy) could cut though a detected weak spot and damage sensors and outside equipment. | * IDs could be equipped with a sword (taser included) or their legs and arms would be a sharp edge. Fast strikes and kicks enhanced by running (more kinetic energy) could cut though a detected weak spot and damage sensors and outside equipment. | ||
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Anyway, the main target shouldn't be tanks but enemy infantry and light-armored vehicles or other mechs. (Yay, close combat action. Here we go.) | Anyway, the main target shouldn't be tanks but enemy infantry and light-armored vehicles or other mechs. (Yay, close combat action. Here we go.) | ||
In a nutshell: '''c'''lose quarter '''c'''ombat SLD '''m'''echs (CCM) gain a lot from | In a nutshell: '''c'''lose quarter '''c'''ombat SLD '''m'''echs (CCM) gain a lot from their design and movement control. Their body is their weapon, and their reflexes and cognitive skills reduce damage and self-damage. | ||
The CCM cells are capable of showing various color pigments so the mechs blend into the landscape and reach a near-perfect camouflage as long as they don't move. | The CCM cells are capable of showing various color pigments so the mechs blend into the landscape and reach a near-perfect camouflage as long as they don't move. | ||
In urban warfare ID pilots love a run through walls and take the enemy by surprise although the armor is EMP-proof and defects all common Syndicate hand-held weapons. An ID can be fearsome opponent. | In urban warfare ID pilots love a run through walls and take the enemy by surprise although the armor is EMP-proof and defects all common Syndicate hand-held weapons. An ID can be fearsome opponent. | ||
'''History''' | |||
Mechs profited from research on exoskeleton which also have civil applications. | |||
* construction work / heavy physical work in general / helping seniors and disabled people | |||
* disaster areas (earthquake area, flooded area, radioactive area (heavy radiation protection)) | |||
* space exploration (supervised autonomous robots, exoskeleton on earth serves as remote control) | |||
Since the beginning of the bio crisis, the WCG equipped their reclamation teams with exoskeleton-enhanced Hazmat suit. | |||
[[Restless_Souls/Summary#Green_Village|Green Village]] is deployed with civil and military exoskeletons and mechs. | |||
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