XML:ONCV: Difference between revisions

117 bytes added ,  20 January 2016
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crash condition
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* '''ONCV*.oni''' are global. (It can be found in AE/AEInstaller/vanilla/level0_Final.dat)
* '''ONCV*.oni''' are global. (It can be found in AE/AEInstaller/vanilla/level0_Final.dat)
* New characters with only one costume should use ONCVany.
* New characters with only one costume should use ONCVany.
* ONCC referring to a missing ONCV will crash the game. (If you introduce a new ONCV also update [[XML:ONVL|ONVL]].)
* This file is used to create random characters <u>and</u> harder character variants on game difficulty level hard.
* This file is used to create random characters <u>and</u> harder character variants on game difficulty level hard.
* It is also used by [[XML:BINA/SABD]] to indentify which character a set of animation sounds applies to. (Looks like only BINADBASKonoko and BINADBASAny have actual content. The rest are links.)
* It is also used by [[XML:BINA/SABD]] to indentify which character a set of animation sounds applies to. (Looks like only BINADBASKonoko and BINADBASAny have actual content. The rest are links.)
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