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edits
m (→Mac exclusives:  removing confusing statement and explaining weapon safety a bit better)  | 
				 (→A newer, stabler build:  this was fixed in Windows a little while back)  | 
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===A newer, stabler build===  | ===A newer, stabler build===  | ||
The current build of Oni for Intel Macs (see [[AE:FERAL|HERE]] for link) is based on code that has been touched up by Bungie, The Omni Group, and Feral Interactive since Oni was gold mastered for Windows in 2000 (see [[History of Mac Oni]] for details), so they have fixed a few issues over the years, including the following that have not been reproduced by the Daodan DLL:  | The current build of Oni for Intel Macs (see [[AE:FERAL|HERE]] for link) is based on code that has been touched up by Bungie, The Omni Group, and Feral Interactive since Oni was gold mastered for Windows in 2000 (see [[History of Mac Oni]] for details), so they have fixed a few issues over the years, including the following that have not been reproduced by the Daodan DLL:  | ||
*Lens flares shining through objects.  | *Lens flares shining through objects.  | ||
*Crashes from missing textures, missing level files, and excessive particle classes.  | *Crashes from missing textures, missing level files, and excessive particle classes.  | ||