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BSL:Functions: Difference between revisions

added more info about chr_vocalize
m (/cat)
(added more info about chr_vocalize)
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*chr_unlock_active [ai_name:string | script_id:int] - unlocks the character active
*chr_unlock_active [ai_name:string | script_id:int] - unlocks the character active
*chr_unstoppable [ai_name:string | script_id:int] [on_off:int{0 | 1}] - makes a character unstoppable - chr_unstoppable IntroMuro 1
*chr_unstoppable [ai_name:string | script_id:int] [on_off:int{0 | 1}] - makes a character unstoppable - chr_unstoppable IntroMuro 1
*chr_vocalize [ai_name:string | script_id:int] type:string - makes a character utter a vocalization (vocalize type strings: override, yell, pain, call, say, chatter, idle)
*chr_vocalize [ai_name:string | script_id:int] type:string - makes a character utter a vocalization (vocalize type strings: override, yell, pain, call, say, chatter, idle). Character must be present in AISA file in order to work. Otherwise it will vocalize only the player.
*chr_wait_animation [ai_name:string | script_id:int] [anim_name:string]  - waits for a character to play a specific animation - chr_wait_animation 0 KONSPRrun_lt KONSPRrun_rt
*chr_wait_animation [ai_name:string | script_id:int] [anim_name:string]  - waits for a character to play a specific animation - chr_wait_animation 0 KONSPRrun_lt KONSPRrun_rt
*chr_wait_animstate [ai_name:string | script_id:int] [anim_name:string] - waits for a character to reach a specific animation state - chr_wait_animstate 0 run_slide
*chr_wait_animstate [ai_name:string | script_id:int] [anim_name:string] - waits for a character to reach a specific animation state - chr_wait_animstate 0 run_slide
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