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Paradox-01 (talk | contribs) No edit summary |
Paradox-01 (talk | contribs) (How you can get 99.999% of OniSplit source code :D) |
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==OniSplit source code== | |||
[https://dl.dropboxusercontent.com/u/139715/OniGalore/OniSplit/OniSplit_source_code_v0.9.99.0.zip The source code] can be retrieved by decompiling OniSplit.exe with [https://www.telerik.com/download-trial-file/v2/justdecompile "JustDecompile"]. After dragging and dropping the OniSplit into the decompiler you can already browse the code. | |||
This should work with any version. This gives us the opportunity to compare them and fix bugs such as the recently discovered [http://wiki.oni2.net/XML_talk:TRAM#Problem_with_exporting_a_textured_character_with_non-native_TRAC_animation character dae export bug.] | |||
If you want to save the code as files, you go to Tools > Create Project. | |||
After loading the project file into Microsoft Visual Studio Community 2015 Update 3 it looks all good at first sight. But in attempt to build a new exe quite a number per file is shown. In total it's about 1100 whereby multiple errors are found in the same expression. | |||
Oni.Func<Vector3, float> cSu0024u003cu003e9_CachedAnonymousMethodDelegate3 = RoomBuilder.CS$<>9__CachedAnonymousMethodDelegate3; | |||
You can find the Main function in Program.cs --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 16:47, 23 August 2016 (CEST) | |||
https://dl.dropboxusercontent.com/u/139715/OniGalore/OniSplit/JustDecompile.png | |||
https://dl.dropboxusercontent.com/u/139715/OniGalore/OniSplit/VisualStudioCommunity.png | |||
==Translations issues== | ==Translations issues== | ||
* An English translation for RS related stuff was requested. Dunno if I really want to translate ''brainstorming'' stuff or if I distillate some parts and wreck the other. | * An English translation for RS related stuff was requested. Dunno if I really want to translate ''brainstorming'' stuff or if I distillate some parts and wreck the other. |
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