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How you can get 99.999% of OniSplit source code :D
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(How you can get 99.999% of OniSplit source code :D)
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==OniSplit source code==
[https://dl.dropboxusercontent.com/u/139715/OniGalore/OniSplit/OniSplit_source_code_v0.9.99.0.zip The source code] can be retrieved by decompiling OniSplit.exe with [https://www.telerik.com/download-trial-file/v2/justdecompile "JustDecompile"]. After dragging and dropping the OniSplit into the decompiler you can already browse the code.
This should work with any version. This gives us the opportunity to compare them and fix bugs such as the recently discovered [http://wiki.oni2.net/XML_talk:TRAM#Problem_with_exporting_a_textured_character_with_non-native_TRAC_animation character dae export bug.]
If you want to save the code as files, you go to Tools > Create Project.
After loading the project file into Microsoft Visual Studio Community 2015 Update 3 it looks all good at first sight. But in attempt to build a new exe quite a number per file is shown. In total it's about 1100 whereby multiple errors are found in the same expression.
Oni.Func<Vector3, float> cSu0024u003cu003e9_CachedAnonymousMethodDelegate3 = RoomBuilder.CS$<>9__CachedAnonymousMethodDelegate3;
You can find the Main function in Program.cs --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 16:47, 23 August 2016 (CEST)
https://dl.dropboxusercontent.com/u/139715/OniGalore/OniSplit/JustDecompile.png
https://dl.dropboxusercontent.com/u/139715/OniGalore/OniSplit/VisualStudioCommunity.png
==Translations issues==
==Translations issues==
* An English translation for RS related stuff was requested. Dunno if I really want to translate ''brainstorming'' stuff or if I distillate some parts and wreck the other.
* An English translation for RS related stuff was requested. Dunno if I really want to translate ''brainstorming'' stuff or if I distillate some parts and wreck the other.
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