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Creating animated images: Difference between revisions

Doh, OniSplit can't import jpg/png for animated textures. File not found...
(I completely forgot about the depot. However I'm not in a hurry since I want to add some more features before making it all public. And like said: there should be some demos too.)
 
(Doh, OniSplit can't import jpg/png for animated textures. File not found...)
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Set or remove keyframes by clicking the diamond symbol (◆). A selected keyframe turns yellow.
Set or remove keyframes by clicking the diamond symbol (◆). A selected keyframe turns yellow.


Bug in CS6: When you zoom in on your animation (slider at bottom) the unit type turns from s to f. Ignore that. The time values are still seconds.
Note about frames: When you zoom in on your animation (slider at bottom) the unit type turns from s to f. Default fps of your timeline is seen at the bottom. If you don't want one second to be 30 frames long, go to the dropdown options of the timeline panel.




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: Change "Adode Media Encoder" to "Photoshop image sequence".
: Change "Adode Media Encoder" to "Photoshop image sequence".


: Choose TGA, PNG or JPG as formate.
: Choose TGA formate.


: The amount of images depends on how long your animation is in seconds and with what fps you will export it.
: The amount of images depends on how long your animation is in seconds and with what fps you will export it.
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