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26 bytes added ,  11 December 2016
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As you can see
As you can see Konoko uses multiple sounds.
* <font color=#AAAAAA>SNDD</font>c17_99_28konoko.aif<font color=#AAAAAA>.oni</font> ("You're gonna get beat(en) by a girl!")
* <font color=#AAAAAA>SNDD</font>c17_99_28konoko.aif<font color=#AAAAAA>.oni</font> ("You're gonna get beat(en) by a girl!")
* <font color=#AAAAAA>SNDD</font>c17_99_29konoko.aif<font color=#AAAAAA>.oni</font> ("Ready to lose?") (You can play sounds with (PC) onisplit GUI or (Mac) AETools.
* <font color=#AAAAAA>SNDD</font>c17_99_29konoko.aif<font color=#AAAAAA>.oni</font> ("Ready to lose?") (You can play sounds with (PC) onisplit GUI or (Mac) AETools.
* ''[...]''
* ''[...]''
are used for Konoko. ("aif" is here part of the name, don't get bothered by it.)
"aif" is here part of the name, don't get bothered by it.
This file is the magic why Konoko has multiple sounds through one and the same taunt animation.
 
Permutations in .grp files are the reason why Konoko has multiple sounds through one and the same taunt animation.




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