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Easter eggs: Difference between revisions

→‎Scripts and binaries: expanding part on unused resources; wording
m (→‎Halo: link fix)
(→‎Scripts and binaries: expanding part on unused resources; wording)
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A trigger volume in {{C2}} has the name "febtober", which is a reference to a Saturday Night Live "Celebrity Jeopardy" sketch where "Sean Connery" guesses that the month starting with "Feb" is "Febtober". Any possible additional in-joke at Bungie concerning this "month" is unknown. Triggering "febtober", which is done by jumping off the walkway with the turret at the end, spawns a Striker with a plasma rifle who patrols the corridor near the turbines seen in the [[:File:CHAPTER_02_._ENGINES_OF_EVIL.png|level's splashscreen]].
A trigger volume in {{C2}} has the name "febtober", which is a reference to a Saturday Night Live "Celebrity Jeopardy" sketch where "Sean Connery" guesses that the month starting with "Feb" is "Febtober". Any possible additional in-joke at Bungie concerning this "month" is unknown. Triggering "febtober", which is done by jumping off the walkway with the turret at the end, spawns a Striker with a plasma rifle who patrols the corridor near the turbines seen in the [[:File:CHAPTER_02_._ENGINES_OF_EVIL.png|level's splashscreen]].


===Anims, sounds, music===
===Unused resources===
Stuff that is not seen in the original game can be found in the scripts and binaries.
Though not Easter eggs because they weren't deliberately hidden in order for players to discover them, resources unused in the actual game can sometimes be found by looking through the level scripts and game data. For instance, a music theme called "[[Music/Ingame#The_Hunt|The Hunt]]" is available in {{C13}} but was supposed to play in {{C12}}, and additional characters can be spawned for the boss battle in {{C14}}. A more famous example is an undressing animation for Konoko that was intended to be used in a [http://carnage.bungie.org/oniforum/oni.forum.pl?read=14686 cut feature] where Konoko could go undercover by changing into different clothes. This was found before Oni was even released, by inspecting the demo's data. More unused animations [[XML:TRAM#List_of_unused_animations|HERE]].
 
For example: a music theme called "The Hunt" is available in {{C13}} ; additional characters can be spawned for the boss battle in {{C14}}...


===[[Iron Demon]]===
===[[Iron Demon]]===
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A reference to the Developer Mode (cheatcode '''thedayismine''') is found on a crate label in {{C1}}, along with the Old Man Murray reference.
A reference to the Developer Mode (cheatcode '''thedayismine''') is found on a crate label in {{C1}}, along with the Old Man Murray reference.


The developer mode was believed to be absent from Oni beta 5 and later, but has been unlocked in all versions in January and June 2006.
Developer Mode was believed to be absent from beta 5 and later of the game builds, but was eventually unlocked in the retail game applications in 2006.


===More features===
===More features===
Stuff like breaking glass with combos and throws, or glass shards causing damage... that wasn't in the original Oni, and wasn't really "locked" either: they are all-new features (supported by the engine, but which Bungie somehow didn't use).
Stuff like breaking glass with combos and throws, or glass shards causing damage... that wasn't in the original Oni, and wasn't really "locked" either: they are all-new features (supported by the engine, but which Bungie didn't use). Various mods exploring the possibilities of the engine can be found in the [[Anniversary Edition]].


[[Category:Added value]]
[[Category:Added value]]