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Paradox-01 (talk | contribs) (to hell with it ... taking a break) |
Paradox-01 (talk | contribs) m (thoughts about FILM creation) |
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* make / switch to CONS layer [*] | * make / switch to CONS layer [*] | ||
* load all dae parts and group them under a root object [*] | * load all dae parts and group them under a root object [*] | ||
* | * move console if a point was selected [*] | ||
* make collision box semi-transparent [*] | * make collision box semi-transparent [*] | ||
* make PPG (property page) [] | * make PPG (property page) [] | ||
* detect active project via exchange file | * detect active project via exchange file [] | ||
* add CONS layer export [] | * add CONS layer export [] | ||
* remove Sledgehammer's old self-updater, other cleanups [] | * remove Sledgehammer's old self-updater, other cleanups [] | ||
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# read, write, edit TURR [][][] | # read, write, edit TURR [][][] | ||
# read, write, edit WEAP [][][] | # read, write, edit WEAP [][][] | ||
# read, write, edit CONS class [][][] ? | |||
# read, write, edit DOOR class [][][] ? | |||
# read, write, edit decal class [][][] ? | |||
# read, write, edit TURR class [][][] ? | |||
# read, write, edit TRIG class [][][] ? | |||
# read, write, edit WEAP class [][][] ? | |||
# xsi vertex shading editor (with easy controls for light sources) [] | # xsi vertex shading editor (with easy controls for light sources) [] | ||
# add new corpses [] | # add new corpses [] | ||
# material-depending polygon deletion [] | # material-depending polygon deletion [] | ||
# create cameras from dae [] | # create cameras from dae [] | ||
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==More wild ideas== | ==More wild ideas== | ||
===FILM creation within MT=== | |||
[[XML:FILM|FILM]]s could be created with certain approximation. | |||
Maybe we can use curves and add null objects to specific point that hold FILM properties like key presses. | |||
Cameras would indicate the current perspective. | |||
Exact values might require information about ONCC and starting TRAM. | |||
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