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Neo, if you have time, can you look at this thread: http://oni.bungie.org/community/forum/viewtopic.php?pid=7390
Neo, if you have time, can you look at this thread: http://oni.bungie.org/forum/viewtopic.php?pid=7390
Loser has developed a wall collision particle that works on the retail and demo PC version.  However, when I tried it on the Mac, it did not work.
Loser has developed a wall collision particle that works on the retail and demo PC version.  However, when I tried it on the Mac, it did not work.


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[[User:EdT|EdT]]
[[User:EdT|EdT]]


You can try [http://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit/OniSplit|_v0.9.18|_beta.zip this] beta for OBJC export. Mostly works as far as I know except that the resulting XML for MELE kind of sucks.  
You can try this (<nowiki>https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit/OniSplit|_v0.9.18|_beta.zip</nowiki>, dead link) beta for OBJC export. Mostly works as far as I know except that the resulting XML for MELE kind of sucks.  


[[User:Neo|Neo]]
[[User:Neo|Neo]]
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[[User:EdT|EdT]]
[[User:EdT|EdT]]


[http://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit/OniSplit|_v0.9.18|_beta2.zip Beta2]
Beta2 (<nowiki>https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit/OniSplit|_v0.9.18|_beta2.zip</nowiki>, dead link)


[[User:Neo|Neo]]
[[User:Neo|Neo]]
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[[User:EdT|EdT]]
[[User:EdT|EdT]]


[http://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit/OniSplit|_v0.9.18|_beta3.zip Beta3]
Beta3 (<nowiki>https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit/OniSplit|_v0.9.18|_beta3.zip</nowiki>, dead link)


Import done. You should be able to create BINACJBO*.oni files from xml files.
Import done. You should be able to create BINACJBO*.oni files from xml files.
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[[User:EdT|EdT]]
[[User:EdT|EdT]]


[http://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit/OniSplit|_v0.9.18|_beta4.zip Beta4]
Beta4 (<nowiki>https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit/OniSplit|_v0.9.18|_beta4.zip</nowiki>, dead link)


Oh boy, were Mono developers lazy or not... :)
Oh boy, were Mono developers lazy or not... :)
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   the only scripting language to do a Windows GUI that comes to mind is Tcl/Tk but you really don't want to use that :)
   the only scripting language to do a Windows GUI that comes to mind is Tcl/Tk but you really don't want to use that :)


You can also try AutoIt3: http://www.autoitscript.com/autoit3/
You can also try AutoIt3: https://www.autoitscript.com/site/


It's easy to create a GUI with both of them, but AutoIt3 can't work with binary files, only text files (as far as I know). And in case of tcl/tk: It's a pain to install it. I tried and failed.
It's easy to create a GUI with both of them, but AutoIt3 can't work with binary files, only text files (as far as I know). And in case of tcl/tk: It's a pain to install it. I tried and failed.
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[[User:Gumby|Gumby]] 16:57, 23 June 2008 (CEST)
[[User:Gumby|Gumby]] 16:57, 23 June 2008 (CEST)


http://gumby701.googlepages.com/gui.exe
<nowiki>https://sites.google.com/site/gumby701/gui.exe</nowiki> (dead link)


Look, its a GUI! That doesn't do anything...
Look, its a GUI! That doesn't do anything...
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One more beta for OBJC: [http://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit/OniSplit|_v0.9.18|_beta5.zip Beta 5].
One more beta for OBJC: Beta 5 (<nowiki>https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit/OniSplit|_v0.9.18|_beta5.zip</nowiki>, dead link).


Fixed character flags and added move type names and parameters names to melee (instead of numbers and Param0, Param1 etc.).
Fixed character flags and added move type names and parameters names to melee (instead of numbers and Param0, Param1 etc.).
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[[User:EdT|EdT]]
[[User:EdT|EdT]]


The wiki has some pages about various melee profiles and it contains the same thing: [[OBD:BINA/OBJC/MELE/NINJA]]. So either it is just a mistake in the melee profile or the move type wiki tables are wrong, I'll have to check with the executable.
The wiki has some pages about various melee profiles and it contains the same thing: OBD:BINA/OBJC/MELE/NINJA [deleted page]. So either it is just a mistake in the melee profile or the move type wiki tables are wrong, I'll have to check with the executable.


[[User:Neo|Neo]]
[[User:Neo|Neo]]
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[[User:EdT|EdT]] 22:48, 30 June 2008 (CEST)
[[User:EdT|EdT]] 22:48, 30 June 2008 (CEST)


[http://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit/OniSplit|_v0.9.18.zip OniSplit 0.9.18]
OniSplit 0.9.18 (<nowiki>https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit/OniSplit|_v0.9.18.zip</nowiki>, dead link)


I added a "-help enums" option which dumps a list with all enums and flags used in XML files. Since otherwise it seems to work fine I dropped the "beta" label.
I added a "-help enums" option which dumps a list with all enums and flags used in XML files. Since otherwise it seems to work fine I dropped the "beta" label.
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[[User:EdT|EdT]] 01:59, 2 July 2008 (CEST)
[[User:EdT|EdT]] 01:59, 2 July 2008 (CEST)


Oops. Fixed: [http://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit/OniSplit|_v0.9.19.zip OniSplit 0.9.19]
Oops. Fixed: OniSplit 0.9.19 (<nowiki>https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit/OniSplit|_v0.9.19.zip</nowiki>, dead link)


[[User:Neo|Neo]]
[[User:Neo|Neo]]
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[[User:EdT|EdT]] 19:55, 2 July 2008 (CEST)
[[User:EdT|EdT]] 19:55, 2 July 2008 (CEST)


Fixed: [http://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit/OniSplit|_v0.9.20.zip OniSplit 0.9.20]
Fixed: OniSplit 0.9.20 (<nowiki>https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit/OniSplit|_v0.9.20.zip</nowiki>, dead link)


And yes, the created files are OK even if it throws error.
And yes, the created files are OK even if it throws error.
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So question(s) for this part once again: is pathfinding grid ignored by AI2 when in MELE? If not, is there relation between some pathfinding tiles (border, danger) and MELE messages WORRY-FWD, DANGER-FWD ??? Next, how these tiles affect (if they affect) MELE attacks selection? Do they make AI2 prefer jumping attacks?
So question(s) for this part once again: is pathfinding grid ignored by AI2 when in MELE? If not, is there relation between some pathfinding tiles (border, danger) and MELE messages WORRY-FWD, DANGER-FWD ??? Next, how these tiles affect (if they affect) MELE attacks selection? Do they make AI2 prefer jumping attacks?


All these questions have their sense. I am tired of being able to escape unarmed enemy just by simple jump onto nearest obstacle. I have tried to make AI2s jump, but they can do only tap jump which is not too high and they cannot jump too far + if you escape from them, they get stuck. So if You can answer me, I will see what I can do. I have done some exeriments already (see [http://www.youtube.com/watch?v=rwF0FynUhgQ THIS] video) but it is not enough IMO. Thanks for any info.
All these questions have their sense. I am tired of being able to escape unarmed enemy just by simple jump onto nearest obstacle. I have tried to make AI2s jump, but they can do only tap jump which is not too high and they cannot jump too far + if you escape from them, they get stuck. So if You can answer me, I will see what I can do. I have done some exeriments already (see [https://www.youtube.com/watch?v=NQE-LjM9GqM THIS] video) but it is not enough IMO. Thanks for any info.


--[[User:Loser|Loser]] 21:03, 14 July 2008 (CEST)
--[[User:Loser|Loser]] 21:03, 14 July 2008 (CEST)
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[[User:EdT|EdT]] 04:40, 25 July 2008 (CEST)
[[User:EdT|EdT]] 04:40, 25 July 2008 (CEST)


There is a user on OCF that has a problem with OniSplit http://oni.bungie.org/community/forum/viewtopic.php?pid=8417
There is a user on OCF that has a problem with OniSplit http://oni.bungie.org/forum/viewtopic.php?pid=8417
Can you take a look and post the answer here, then I'll make a reply on OCF.
Can you take a look and post the answer here, then I'll make a reply on OCF.


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I've a bug for you. I converted BINA3RAPsuperglow_e01 into xml and back into oni again. The link "h2h_murglow_e02" is missing now.
I've a bug for you. I converted BINA3RAPsuperglow_e01 into xml and back into oni again. The link "h2h_murglow_e02" is missing now.
[http://paradox.oni2.net/particle_bug_report.rar Here] are the files. (The blue glow can be seen only for one or two seconds.)
Here are the files (<nowiki>http://paradox.oni2.net/particle_bug_report.rar</nowiki>, dead link). (The blue glow can be seen only for one or two seconds.)


[[User:Paradox-01|Paradox-01]] 17:04, 10 August 2008 (CEST)
[[User:Paradox-01|Paradox-01]] 17:04, 10 August 2008 (CEST)
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Fixed
Fixed


[http://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit/OniSplit|_v0.9.22.zip OniSplit v0.9.22]
OniSplit v0.9.22 (<nowiki>https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit/OniSplit|_v0.9.22.zip</nowiki>, dead link)


[[User:Neo|Neo]]
[[User:Neo|Neo]]
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[[User:Paradox-01|Paradox-01]] 17:54, 10 August 2008 (CEST)
[[User:Paradox-01|Paradox-01]] 17:54, 10 August 2008 (CEST)


The particle are still a bit too big. [http://paradox.oni2.net/particle_bug_report_2.rar Here] are the files and screenshots. (Only converted to xml and back again.)
The particle are still a bit too big. Here are the files and screenshots (<nowiki>http://paradox.oni2.net/particle_bug_report_2.rar</nowiki>, dead link). (Only converted to xml and back again.)


[[User:Paradox-01|Paradox-01]] 18:34, 11 August 2008 (CEST)
[[User:Paradox-01|Paradox-01]] 18:34, 11 August 2008 (CEST)
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::[[User:Geyser|geyser]] 05:57, 12 August 2008 (CEST)
::[[User:Geyser|geyser]] 05:57, 12 August 2008 (CEST)


Particle size fixed: [http://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit/OniSplit|_v0.9.24.zip OniSplit v0.9.24]
Particle size fixed: OniSplit v0.9.24 (<nowiki>https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit/OniSplit|_v0.9.24.zip</nowiki>, dead link)


[[User:Neo|Neo]]
[[User:Neo|Neo]]
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OK. Thanx. I'll be waitin'. --[[User:Demos kratos|demos_kratos]] 21:37, 30 August 2008 (CEST)
OK. Thanx. I'll be waitin'. --[[User:Demos kratos|demos_kratos]] 21:37, 30 August 2008 (CEST)


Well, I've started a simple GUI for OniSplit, check it - [http://demoskratos.ifolder.ru/7931537 OniSplit Gui]
Well, I've started a simple GUI for OniSplit, check it - OniSplit Gui (<nowiki>http://demoskratos.ifolder.ru/7931537</nowiki>, dead link)


[[User:Demos kratos|demos_kratos]] 19:16, 31 August 2008 (CEST)
[[User:Demos kratos|demos_kratos]] 19:16, 31 August 2008 (CEST)


:I have not run the above application, but I thought someone might appreciate having it more easily-accessible, without the Russian and the obligatory visiting of a sponsor page: http://drop.io/demoskratos
:I have not run the above application, but I thought someone might appreciate having it more easily-accessible, without the Russian and the obligatory visiting of a sponsor page: <nowiki>http://drop.io/demoskratos</nowiki> (dead link)
:You can add other files there, too, demos kratos. Hopefully it works fine for you, because it is a much easier solution for us poor English speakers :-) --[[User:Iritscen|Iritscen]] 21:52, 31 August 2008 (CEST)
:You can add other files there, too, demos kratos. Hopefully it works fine for you, because it is a much easier solution for us poor English speakers :-) --[[User:Iritscen|Iritscen]] 21:52, 31 August 2008 (CEST)




==OniSplit 0.9.25==
==OniSplit 0.9.25==
[http://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit/OniSplit|_v0.9.25.zip OniSplit v0.9.25]
OniSplit v0.9.25 (<nowiki>https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit/OniSplit|_v0.9.25.zip</nowiki>, dead link)


Added support for exporting/importing animation to/from XML. The usual commands:
Added support for exporting/importing animation to/from XML. The usual commands:
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==OniSplit 0.9.26==
==OniSplit 0.9.26==
[http://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit/OniSplit|_v0.9.26.zip OniSplit v0.9.26]
OniSplit v0.9.26 (<nowiki>https://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/OniSplit/OniSplit|_v0.9.26.zip</nowiki>, dead link)


Added XML support for TXMP/TXAN. Texture extraction/creation works like before but now you can also use the standard xml commands -extract:xml and -create.
Added XML support for TXMP/TXAN. Texture extraction/creation works like before but now you can also use the standard xml commands -extract:xml and -create.
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[[User:Neo|Neo]]
[[User:Neo|Neo]]
[[Category:Userspace]]