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==Windows Oni 1.0 to Mac Oni 1.1== | ==Windows Oni 1.0 to Mac Oni 1.1== | ||
[[Image:Classic_Mac_Oni_Get_Info_window.jpg|thumb|Bungie's original Carbon PPC build of Oni 1.1.]] | [[Image:Classic_Mac_Oni_Get_Info_window.jpg|thumb|Bungie's original Carbon PPC build of Oni 1.1.]] | ||
While Oni was developed by [[Bungie West]] simultaneously for Windows and Mac OS (with the PlayStation 2 port being done in parallel by Rockstar), the game's development was not completed for both PC platforms at the same time. Oni was [[wikipedia:Software_release_life_cycle#Release_to_manufacturing_.28RTM.29|gold | While Oni was developed by [[Bungie West]] simultaneously for Windows and Mac OS (with the PlayStation 2 port being done in parallel by Rockstar), the game's development was not completed for both PC platforms at the same time. Oni was [[wikipedia:Software_release_life_cycle#Release_to_manufacturing_.28RTM.29|gold mastered]] for Windows [http://carnage.bungie.org/oniforum/oni.forum.pl?read=6259 around mid-November 2000]. The Mac version continued in development for another month (the demo files are dated 12/19/2000 and the retail files are 12/21/2000), partly due to a graphics bug discovered [http://carnage.bungie.org/oniforum/oni.forum.pl?read=7653 at the last minute]. During this month-long period, a complete [[Mac betas|beta build]] of the game for Macs was leaked. | ||
At some point after gold-mastering Windows retail Oni, while still working on Mac Oni, but before the Windows demo was made, some significant changes were made to the layout of the level data files (see [[Windows_Oni_vs._Mac_Oni#Game_data_files|Windows Oni vs. Mac Oni]] for details), and thus the code of the application had to be updated to match it. After these irreversible changes were made, the Windows demo was produced. Thus, the Windows demo application and its accompanying level files have the same differences from Windows retail Oni as Mac retail Oni. | At some point after gold-mastering Windows retail Oni, while still working on Mac Oni, but before the Windows demo was made, some significant changes were made to the layout of the level data files (see [[Windows_Oni_vs._Mac_Oni#Game_data_files|Windows Oni vs. Mac Oni]] for details), and thus the code of the application had to be updated to match it. After these irreversible changes were made, the Windows demo was produced. Thus, the Windows demo application and its accompanying level files have the same differences from Windows retail Oni as Mac retail Oni. |