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Oni: Difference between revisions

98 bytes added ,  21 May 2017
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→‎Release: moving mention of beta leak here from "History of Mac Oni"
m (→‎Release: let's not list similar games, there are others out there, and no reason to single out these)
m (→‎Release: moving mention of beta leak here from "History of Mac Oni")
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==Release==
==Release==
[[Image:MG_UK_cover.jpg|thumb|A preview of Oni from 1999. There was seemingly much more coverage of Oni in 1999 than when it released.]]
[[Image:MG_UK_cover.jpg|thumb|A preview of Oni from 1999. There was seemingly much more coverage of Oni in 1999 than when it released.]]
After a short period of beta testing (starting just before September<ref>[http://carnage.bungie.org/oniforum/oni.forum.pl?read=4556 OCF thread, "New news groups?"].</ref>), development of the Windows version was finished in November<ref>[http://carnage.bungie.org/oniforum/oni.forum.pl?read=6377 OCF thread, "ONI gone GOLD"].</ref> and the Mac version in December 2000<ref>[http://carnage.bungie.org/oniforum/oni.forum.pl?read=7653 OCF thread, "Re: It's coming... soon"], which showed that the Mac version would not reach GM until the demo came out; [http://carnage.bungie.org/oniforum/oni.forum.pl?read=8412 OCF thread, "MAC DEMO!!!!!!!!!!!!!!"], marking the release of the demo.</ref>. Oni was finally released, much later than originally expected, at the end of January 2001<ref>[http://oni.bungie.org/newsarchives/2001/jan01.html Oni Central News Archive, Jan. 2001].</ref> (possibly Spring 2001 in Europe). Oni was translated into other languages, including Russian, German, French, Italian, Spanish, Chinese and Japanese<ref>[http://oni.bungie.org/community/forum/viewtopic.php?id=2102 OCF thread, "What language is your copy of Oni in?"].</ref>. These localizations were critical to building Oni's fan base, which today is largely based outside of nominally English-speaking countries.
After a short period of beta testing (starting just before September<ref>[http://carnage.bungie.org/oniforum/oni.forum.pl?read=4556 OCF thread, "New news groups?"].</ref>), during which a leaked beta build of the game surfaced on the Internet, development of the Windows version was finished in November<ref>[http://carnage.bungie.org/oniforum/oni.forum.pl?read=6377 OCF thread, "ONI gone GOLD"].</ref> and the Mac version in December 2000<ref>[http://carnage.bungie.org/oniforum/oni.forum.pl?read=7653 OCF thread, "Re: It's coming... soon"], which showed that the Mac version would not reach GM until the demo came out; [http://carnage.bungie.org/oniforum/oni.forum.pl?read=8412 OCF thread, "MAC DEMO!!!!!!!!!!!!!!"], marking the release of the demo.</ref>. Oni was finally released, much later than originally expected, at the end of January 2001<ref>[http://oni.bungie.org/newsarchives/2001/jan01.html Oni Central News Archive, Jan. 2001].</ref> (possibly Spring 2001 in Europe). Oni was translated into other languages, including Russian, German, French, Italian, Spanish, Chinese and Japanese<ref>[http://oni.bungie.org/community/forum/viewtopic.php?id=2102 OCF thread, "What language is your copy of Oni in?"].</ref>. These localizations were critical to building Oni's fan base, which today is largely based outside of primarily-English-speaking countries.


Oni's storyline is fairly straightforward, although it has been called "understated". Because the story takes place over about a week and a half in the game's timeline, there is little room to develop the characters or setting, although large amounts of additional information are to be found in consoles scattered throughout the levels.
Oni's storyline is fairly straightforward, although it has been called "understated". Because the story takes place over about a week and a half in the game's timeline, there is little room to develop the characters or setting, although large amounts of additional information are to be found in consoles scattered throughout the levels.
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Oni also uses a custom graphics engine optimized for handling levels with lots of open space, and the levels were designed by actual architects, giving them a much more realistic feel than many game worlds of the time. The actual texturing in the game is minimalist, a style chosen to try to match the look of [[Anime and manga|animé]].
Oni also uses a custom graphics engine optimized for handling levels with lots of open space, and the levels were designed by actual architects, giving them a much more realistic feel than many game worlds of the time. The actual texturing in the game is minimalist, a style chosen to try to match the look of [[Anime and manga|animé]].


''Further reading:'' [[Gameplay]], [[Chapters|Plot summary]], [[Quotes/Consoles|Console text collection]].
''Further reading:'' [[Mac betas|Leaked beta]], [[Gameplay]], [[Chapters|Plot summary]], [[Quotes/Consoles|Console text collection]].
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