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Oni's storyline is fairly straightforward, although it has been called "understated". Because the story takes place over about a week and a half in the game's timeline, there is little room to develop the characters or setting, although large amounts of additional information are to be found in consoles scattered throughout the levels. | Oni's storyline is fairly straightforward, although it has been called "understated". Because the story takes place over about a week and a half in the game's timeline, there is little room to develop the characters or setting, although large amounts of additional information are to be found in consoles scattered throughout the levels. | ||
The developers achieved a unique blend of gunplay and hand-to-hand combat, with fluid controls and a camera that ensures that the action is always visible. Gunplay is fairly standard for the action genre, with some added emphasis on realism (Konoko only carries one weapon at a time, and a gun's ammo is tracked persistently whether it is being handled by the player or an enemy). | The developers achieved a unique blend of gunplay and hand-to-hand combat, with fluid controls and a camera that ensures that the action is always visible. Gunplay is fairly standard for the action genre, with some added emphasis on realism (Konoko only carries one weapon at a time, and a gun's ammo is tracked persistently whether it is being handled by the player or an enemy). The melee component of the game is particularly complex, using over 2000 unique animations, and is frequently the main element that fans point to when praising the uniqueness of the gameplay. | ||
The melee component of the game is particularly complex, using over 2000 unique animations, and is frequently the main element that fans point to when praising the uniqueness of the gameplay | |||
Oni also uses a custom graphics engine optimized for handling levels with lots of open space, and the levels were designed by actual architects, giving them a much more realistic feel than many game worlds of the time. The actual texturing in the game is minimalist, a style chosen to try to match the look of [[Anime and manga|animé]]. | Oni also uses a custom graphics engine optimized for handling levels with lots of open space, and the levels were designed by actual architects, giving them a much more realistic feel than many game worlds of the time. The actual texturing in the game is minimalist, a style chosen to try to match the look of [[Anime and manga|animé]]. | ||
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''Further reading:'' [[Gameplay]], [[Chapters|Plot summary]], [[Quotes/Consoles|Console text collection]]. | ''Further reading:'' [[Gameplay]], [[Chapters|Plot summary]], [[Quotes/Consoles|Console text collection]]. | ||
{{clearall}} | {{clearall}} | ||
==Reception== | ==Reception== | ||
[[Image:ManPlant12.JPG|thumb|This environment once had much better lighting [[:Image:Ch._2_dynamo_room.jpg|than it does now]].]] | [[Image:ManPlant12.JPG|thumb|This environment once had much better lighting [[:Image:Ch._2_dynamo_room.jpg|than it does now]].]] |