Jump to content

Oni engine patches (Mac Intel): Difference between revisions

m
it's not just a list of changes
m (link fix)
m (it's not just a list of changes)
Line 1: Line 1:
:''For the history of the Mac builds of Oni, see [[History of Mac Oni|here]]. For a list of changes to the PowerPC Mac build from The Omni Group, see [[Oni engine patches (Mac PPC)|here]]. For a list of changes to the Windows version, see [[Daodan DLL|here]]. ''
:''For the history of the Mac builds of Oni, see [[History of Mac Oni|here]]. For the PowerPC Mac build from The Omni Group, see [[Oni engine patches (Mac PPC)|here]]. For a list of changes to the Windows version, see [[Daodan DLL|here]]. ''


Starting in 2011, Feral Interactive began releasing new builds of the Oni application for Intel Macs. The main purpose of these builds was simply maintenance; all previous versions of the game application were built for PowerPC-based Macs (see first link above), so an Intel-native build was needed for modern Intel-based Macs. However, the builds from Feral also include a number of improvements, including some that fans first made to the Omni Group PPC build using hex editing (see second link above), some changes that were requested by fans, and some patches that were first made to Windows Oni (see third link above).
Starting in 2011, Feral Interactive began releasing new builds of the Oni application for Intel Macs. The main purpose of these builds was simply maintenance; all previous versions of the game application were built for PowerPC-based Macs (see first link above), so an Intel-native build was needed for modern Intel-based Macs. However, the builds from Feral also include a number of improvements, including some that fans first made to the Omni Group PPC build using hex editing (see second link above), some changes that were requested by fans, and some patches that were first made to Windows Oni (see third link above).