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| : ''Within the HitWall PAR3 event, ''[<StopIfBreakable />]'' stops the exection of all PAR3 actions listed BELOW this PAR3 action if the HitWall was called against a breakable material (in vanilla Oni, the only breakable material is glass).'' | | : ''Within the HitWall PAR3 event, ''[<StopIfBreakable />]'' stops the exection of all PAR3 actions listed BELOW this PAR3 action if the HitWall was called against a breakable material (in vanilla Oni, the only breakable material is glass).'' |
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| '''Example of <StopIfBreakable /> not stopping a later action:'''
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| modified BINA3RAPw8_mbo_p01
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| <HitWall>
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| '''<StopIfBreakable />'''
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| <ImpactEffect>
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| <ImpactType>w8_mbo</ImpactType>
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| <ImpactModifier>2</ImpactModifier>
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| </ImpactEffect>
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| <Die />
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| </HitWall>
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| https://dl.dropboxusercontent.com/u/139715/OniGalore/StopIfBreakable_used.wmv
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| <HitWall>
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| <ImpactEffect>
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| <ImpactType>w8_mbo</ImpactType>
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| <ImpactModifier>2</ImpactModifier>
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| </ImpactEffect>
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| <Die />
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| </HitWall>
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| https://dl.dropboxusercontent.com/u/139715/OniGalore/StopIfBreakable_not_used.wmv
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| : Side note: There's no visible effect (like decal) on the breakable glass because of ONIE.
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| For better visibility we can also repeat the two tests with a plasma effect.
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| <HitWall>
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| '''<StopIfBreakable />'''
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| <ImpactEffect>
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| <ImpactType>w3_phr</ImpactType>
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| <ImpactModifier>0</ImpactModifier>
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| </ImpactEffect>
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| <Die />
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| </HitWall>
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| https://dl.dropboxusercontent.com/u/139715/OniGalore/StopIfBreakable_used_phr3_alt.wmv
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| <HitWall>
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| <ImpactEffect>
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| <ImpactType>w3_phr</ImpactType>
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| <ImpactModifier>0</ImpactModifier>
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| </ImpactEffect>
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| <Die />
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| </HitWall>
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| https://dl.dropboxusercontent.com/u/139715/OniGalore/StopIfBreakable_not_used_phr3_alt.wmv
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