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The OSBD properties can be recreated by turning the sound into a cue and then adding BluePrint logic to it.
The OSBD properties can be recreated by turning the sound into a cue and then adding BluePrint logic to it.


UE4 is unable to seamlessly loop sound parts which is are a requirement for playing permutations. However, most all Oni modders import complete soundtracks, so it's not that much of a loss.
UE4 is unable to seamlessly loop sound parts which is are a requirement for playing permutations. However, almost every Oni modder imports complete soundtracks, so it's not that much of a loss.


[[Image:UE4_SoundCue.png|400px|right|thumb]]
[[Image:UE4_SoundCue.png|400px|right|thumb]]
Example:
Example:


Import two wav file to the content browser. Right-click one to "Create Cue". Double-click that created Cue.
Import two wav files to the content browser. Right-click one to "Create Cue". Double-click that created Cue.


Add "Wave Player", "Enveloper", "Random", and "Looping" nodes.
Add "Wave Player", "Enveloper", "Random", and "Looping" nodes.


Select a wave file new Wave Player.
Set a wave file for each new Wave Player.


Select all and press "C" to group them in a comment. That way better remember what it does and can the stuff around all at once.
Select all and press "C" to group them in a comment. That way better remember what it does and can the stuff around all at once.
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