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The OSBD properties can be recreated by turning the sound into a cue and then adding BluePrint logic to it. | The OSBD properties can be recreated by turning the sound into a cue and then adding BluePrint logic to it. | ||
UE4 is unable to seamlessly loop sound parts which is are a requirement for playing permutations. However, | UE4 is unable to seamlessly loop sound parts which is are a requirement for playing permutations. However, almost every Oni modder imports complete soundtracks, so it's not that much of a loss. | ||
[[Image:UE4_SoundCue.png|400px|right|thumb]] | [[Image:UE4_SoundCue.png|400px|right|thumb]] | ||
Example: | Example: | ||
Import two wav | Import two wav files to the content browser. Right-click one to "Create Cue". Double-click that created Cue. | ||
Add "Wave Player", "Enveloper", "Random", and "Looping" nodes. | Add "Wave Player", "Enveloper", "Random", and "Looping" nodes. | ||
Set a wave file for each new Wave Player. | |||
Select all and press "C" to group them in a comment. That way better remember what it does and can the stuff around all at once. | Select all and press "C" to group them in a comment. That way better remember what it does and can the stuff around all at once. |
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