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Besides from what all should be tested and made, here's a groundwork tutorial: [https://docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1ga0IoRrpI4xkX4qmCrhGu56/index.html Blueprint 3rd Person Game]
Besides from what all should be tested and made, here's a groundwork tutorial: [https://docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1ga0IoRrpI4xkX4qmCrhGu56/index.html Blueprint 3rd Person Game]


It touches pretty much stuff in these 4 hours: getting a character into a level, setting him up as player, the controls, animations cycles, animation blending, animation overlay and attaching physics
It touches pretty much stuff in those 4 hours: getting a character into a level, setting him up as player, the controls, animations cycles, animation blending, animation overlay and attaching physics




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Maybe for testing or learning purposes add another node: "Play Sound 2D".
Maybe for testing or learning purposes add another node: "Play Sound 2D".


Change Sound to a Sound Cue you made.
Change its Sound source to a Sound Cue you made.


Connect the nodes Event BeginPlay with Play Sound 2D.
Connect the nodes Event BeginPlay with Play Sound 2D.
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