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====Tutorials for UE4==== | ====Tutorials for UE4==== | ||
::Unreal Engine 4 Community Tutorials: <nowiki>https://www.ue4community.wiki/Category:Tutorials</nowiki> (dead link) | |||
::Various Tutorials by Tommy Tran: http://web.archive.org/web/20171018100642/https://www.raywenderlich.com/u/TommyTran | |||
:'''Skeleton assets''' | :'''Skeleton assets''' | ||
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::Create model: https://www.youtube.com/watch?v=KH5dmggnlXo | ::Create model: https://www.youtube.com/watch?v=KH5dmggnlXo | ||
::Export Make Human character into Mixamo for animations: http://www.codegeek.io/20170409-animate-makehuman-character-in-mixamo/ | ::Export Make Human character into Mixamo for animations: http://web.archive.org/web/20170920190459/http://www.codegeek.io/20170409-animate-makehuman-character-in-mixamo/ | ||
::import Mixamo character into UE4 https://www.youtube.com/watch?v=vgo4jnM0NyY | ::import Mixamo character into UE4 https://www.youtube.com/watch?v=vgo4jnM0NyY | ||
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Programs to create custom characters | Programs to create custom characters | ||
MakeHuman - Standalone program (free) - https://github.com/makehumancommunity/makehuman | |||
MB-Lab - Addon for Blender (free) - https://github.com/animate1978/MB-Lab (development halted) | |||
Adobe Fuse 1.3 - Available in Steam (free) - | Adobe Fuse 1.3 - Available in Steam (free) - https://store.steampowered.com/app/257400/Fuse/ [Cannot run on Macs any longer. -Iritscen] | ||
Adobe Fuse CC Beta - Adobe Creative Cloud (subscription) - | Adobe Fuse CC Beta - Adobe Creative Cloud (subscription) - <nowiki>https://www.adobe.com/products/fuse.html</nowiki> [Software is now discontinued. -Iritscen] | ||
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[[ | [[Image:Oni_UE4_materials.png|200px|thumb|right]] | ||
[[ | [[Image:ONCC_imported_UE4.png|400px|thumb|right]] | ||
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Just for the protocol: trying to fix the broken texture links and material nodes within the blender fbx resulted (after an additional fbx -> dae -> fbx conversion) in the destruction of the pose. So repairing the character in plain text in not an option. So we can only repair the scaling in the original dae as you pointed out Ed. | Just for the protocol: trying to fix the broken texture links and material nodes within the blender fbx resulted (after an additional fbx -> dae -> fbx conversion) in the destruction of the pose. So repairing the character in plain text in not an option. So we can only repair the scaling in the original dae as you pointed out Ed. | ||
[[Category:Oni 2]] |