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Script 10k (talk | contribs) m (minor note on sound_impulse_play) |
Script 10k (talk | contribs) m (chr_wait_health health_amount is an int32 not float) |
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*chr_wait_animstate [ai_name:string | script_id:int] [anim_name:string] - waits for a character to reach a specific animation state - chr_wait_animstate 0 run_slide | *chr_wait_animstate [ai_name:string | script_id:int] [anim_name:string] - waits for a character to reach a specific animation state - chr_wait_animstate 0 run_slide | ||
*chr_wait_animtype [ai_name:string | script_id:int] [anim_name:string] - waits for a character to play a specific animation type - chr_wait_animtype 0 jump | *chr_wait_animtype [ai_name:string | script_id:int] [anim_name:string] - waits for a character to play a specific animation type - chr_wait_animtype 0 jump | ||
*chr_wait_health [ai_name:string | script_id:int] health_amount: | *chr_wait_health [ai_name:string | script_id:int] health_amount:int32 - waits until a character's health falls below a value - chr_wait_health Muro 200 | ||
*chr_weapon chr_index:int [weapon_name:string | weapon_num:int] - sets the weapon for a give character | *chr_weapon chr_index:int [weapon_name:string | weapon_num:int] - sets the weapon for a give character | ||
*chr_weapon_immune [ai_name:string | script_id:int] - makes a character weapon immune - chr_weapon_immune(vat_bot_1); // chr_weapon_immune 0 | *chr_weapon_immune [ai_name:string | script_id:int] - makes a character weapon immune - chr_weapon_immune(vat_bot_1); // chr_weapon_immune 0 |
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