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Restless Souls/Wishlist: Difference between revisions

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→‎Selected knowledge: Game instance: for storing information across levels
m (→‎Selected knowledge: Game instance: for storing information across levels)
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Beneath the Game Icon can be set however I couldn't spot its used location yet. Maybe it will show up later when the game gets "cooked".
Beneath the Game Icon can be set however I couldn't spot its used location yet. Maybe it will show up later when the game gets "cooked".
====Game instance====
When we store information in an game instance it won't disappear after loading the next level.
Let's say there would be a menu button or hotkey in a pause menu widget to disable hint texts.
Variables of widgets are destroyed as soon as you close a widget.
We could save our choice of showing the hint text in the level blueprint but as soon as we proceed to the next level the hint text would be shown again.
So, we go up in the hierarchy and store the information in the game instance.
To make the information really persistent (between game starts or when loading a save game) all we would need to do is saving the information from the game instance to a save game.




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