19,041
edits
(added descriptions for first half of layouts; widened "Level name" column) |
(adding rest of layout descriptions) |
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:[[Image:Aqua Dot-Green.png]] Works | :[[Image:Aqua Dot-Green.png]] Works | ||
:[[Image:Aqua Dot-Yellow.png]] Crashed during gameplay; partly playable | :[[Image:Aqua Dot-Yellow.png]] Crashed during gameplay; partly playable | ||
:[[Image:Aqua Dot-Red.png]] Crashed during level load (see screenshot in | :[[Image:Aqua Dot-Red.png]] Crashed during level load (see screenshot in layout's folder for error message) | ||
{| class="wikitable sortable autosort by-column-3" | {| class="wikitable sortable autosort by-column-3" | ||
Line 16: | Line 16: | ||
|[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers/ M03_A01_Blast_Chambers] | |[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers/ M03_A01_Blast_Chambers] | ||
|data-sort-value="1"|The Blast Chambers | |data-sort-value="1"|The Blast Chambers | ||
|This level seems closest to being finished, at least out of the material burned to the disc. Konoko must chase Neo-Syndicate bad guys through the subterranean blast chambers of a launchpad. The game hangs when Konoko is about to exit the chambers and face a female opponent, | |This level seems closest to being finished, at least out of the material burned to the disc. Konoko must chase Neo-Syndicate bad guys through the subterranean blast chambers of a launchpad. The game hangs when Konoko is about to exit the chambers and face a female opponent, Brunhilda. The fight with Brunhilda can be experienced by playing M03_A01_Blast_Chambers_Boss. | ||
|- | |- | ||
|[[Image:Aqua Dot-Green.png]] | |[[Image:Aqua Dot-Green.png]] | ||
Line 246: | Line 246: | ||
|[http://iritscen.oni2.net/oni2as/kirk_kno_and_gang/ kirk_kno_and_gang] | |[http://iritscen.oni2.net/oni2as/kirk_kno_and_gang/ kirk_kno_and_gang] | ||
|data-sort-value="47"| | |data-sort-value="47"| | ||
| | |Spawns Konoko with "the gang", a group of baddies including Brunhilda. You can attack them, but they do not fight back. | ||
|- | |- | ||
|[[Image:Aqua Dot- | |[[Image:Aqua Dot-Red.png]] | ||
|[http://iritscen.oni2.net/oni2as/Kirk_Kno_Test_Jump/ Kirk_Kno_Test_Jump] | |[http://iritscen.oni2.net/oni2as/Kirk_Kno_Test_Jump/ Kirk_Kno_Test_Jump] | ||
|data-sort-value="48"| | |data-sort-value="48"| | ||
| | | | ||
|- | |- | ||
|[[Image:Aqua Dot- | |[[Image:Aqua Dot-Red.png]] | ||
|[http://iritscen.oni2.net/oni2as/kirk_targeting_plane_redux/ kirk_targeting_plane_redux] | |[http://iritscen.oni2.net/oni2as/kirk_targeting_plane_redux/ kirk_targeting_plane_redux] | ||
|data-sort-value="49"| | |data-sort-value="49"| | ||
| | | | ||
|- | |- | ||
|[[Image:Aqua Dot- | |[[Image:Aqua Dot-Red.png]] | ||
|[http://iritscen.oni2.net/oni2as/LAYOUT/ LAYOUT] | |[http://iritscen.oni2.net/oni2as/LAYOUT/ LAYOUT] | ||
|data-sort-value="50"| | |data-sort-value="50"| | ||
| | | | ||
|- | |- | ||
|[[Image:Aqua Dot-Green.png]] | |[[Image:Aqua Dot-Green.png]] | ||
|[http://iritscen.oni2.net/oni2as/M02_A01_Harbor/ M02_A01_Harbor] | |[http://iritscen.oni2.net/oni2as/M02_A01_Harbor/ M02_A01_Harbor] | ||
|data-sort-value="51"| | |data-sort-value="51"| | ||
| | |An unfinished harbor area with docked ships that you can enter by climbing on shipping crates. | ||
|- | |- | ||
|[[Image:Aqua Dot- | |[[Image:Aqua Dot-Red.png]] | ||
|[http://iritscen.oni2.net/oni2as/M02_A02_Flip/ M02_A02_Flip] | |[http://iritscen.oni2.net/oni2as/M02_A02_Flip/ M02_A02_Flip] | ||
|data-sort-value="52"| | |data-sort-value="52"| | ||
| | | | ||
|- | |- | ||
|[[Image:Aqua Dot- | |[[Image:Aqua Dot-Red.png]] | ||
|[http://iritscen.oni2.net/oni2as/M02_Harbor/ M02_Harbor] | |[http://iritscen.oni2.net/oni2as/M02_Harbor/ M02_Harbor] | ||
|data-sort-value="53"| | |data-sort-value="53"| | ||
| | | | ||
|- | |- | ||
|[[Image:Aqua Dot-Green.png]] | |[[Image:Aqua Dot-Green.png]] | ||
|[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_Boss/ M03_A01_Blast_Chambers_Boss] | |[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_Boss/ M03_A01_Blast_Chambers_Boss] | ||
|data-sort-value="54"| | |data-sort-value="54"| | ||
| | |A wrestling-oriented boss fight with Brunhilda. This is essentially the portion of the level that follows "Blast Chambers" at the point that it crashes. | ||
|- | |- | ||
|[[Image:Aqua Dot-Green.png]] | |[[Image:Aqua Dot-Green.png]] | ||
|[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_Boss_Pan/ M03_A01_Blast_Chambers_Boss_Pan] | |[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_Boss_Pan/ M03_A01_Blast_Chambers_Boss_Pan] | ||
|data-sort-value="55"| | |data-sort-value="55"| | ||
| | |The same area as M03_A01_Blast_Chambers_Boss, but with four AIs that shoot at you while crane arms try to grab you and hold you. Three inactive Brunhildas are off to the side. | ||
|- | |- | ||
|[[Image:Aqua Dot-Green.png]] | |[[Image:Aqua Dot-Green.png]] | ||
|[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_BossSC/ M03_A01_Blast_Chambers_BossSC] | |[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_BossSC/ M03_A01_Blast_Chambers_BossSC] | ||
|data-sort-value="56"| | |data-sort-value="56"| | ||
| | |The same area as M03_A01_Blast_Chambers_Boss, after passing through an intangible version of the door at the end of "Blast Chambers". There are no enemies in it. | ||
|- | |- | ||
|[[Image:Aqua Dot-Green.png]] | |[[Image:Aqua Dot-Green.png]] | ||
|[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_Fredrik/ M03_A01_Blast_Chambers_Fredrik] | |[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_Fredrik/ M03_A01_Blast_Chambers_Fredrik] | ||
|data-sort-value="57"| | |data-sort-value="57"| | ||
| | |Spawning in the "Blast Chambers" area, you immediately fall through the floor and out of the level. | ||
|- | |- | ||
|[[Image:Aqua Dot- | |[[Image:Aqua Dot-Red.png]] | ||
|[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_Kev/ M03_A01_Blast_Chambers_Kev] | |[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_Kev/ M03_A01_Blast_Chambers_Kev] | ||
|data-sort-value="58"| | |data-sort-value="58"| | ||
| | | | ||
|- | |- | ||
|[[Image:Aqua Dot-Green.png]] | |[[Image:Aqua Dot-Green.png]] | ||
|[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_Movies/ M03_A01_Blast_Chambers_Movies] | |[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_Movies/ M03_A01_Blast_Chambers_Movies] | ||
|data-sort-value="59"| | |data-sort-value="59"| | ||
| | |The same area as M03_A01_Blast_Chambers_Boss, with an inactive Brunhilda and four cranes that try to lift you. You can target and destroy them with your gun. | ||
|- | |- | ||
|[[Image:Aqua Dot- | |[[Image:Aqua Dot-Red.png]] | ||
|[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_Orig/ M03_A01_Blast_Chambers_Orig] | |[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_Orig/ M03_A01_Blast_Chambers_Orig] | ||
|data-sort-value="60"| | |data-sort-value="60"| | ||
| | | | ||
|- | |- | ||
|[[Image:Aqua Dot- | |[[Image:Aqua Dot-Red.png]] | ||
|[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_Pan/ M03_A01_Blast_Chambers_Pan] | |[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_Pan/ M03_A01_Blast_Chambers_Pan] | ||
|data-sort-value="61"| | |data-sort-value="61"| | ||
| | | | ||
|- | |- | ||
|[[Image:Aqua Dot-Green.png]] | |[[Image:Aqua Dot-Green.png]] | ||
|[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_SeanC/ M03_A01_Blast_Chambers_SeanC] | |[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_SeanC/ M03_A01_Blast_Chambers_SeanC] | ||
|data-sort-value="62"| | |data-sort-value="62"| | ||
| | |A version of "Blast Chambers" without working scripts. Enemies do not spawn/attack, and the ending arena can be entered but Brunhilda is not present. | ||
|- | |- | ||
|[[Image:Aqua Dot- | |[[Image:Aqua Dot-Yellow.png]] | ||
|[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_Test/ M03_A01_Blast_Chambers_Test] | |[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_Test/ M03_A01_Blast_Chambers_Test] | ||
|data-sort-value="63"| | |data-sort-value="63"| | ||
| | |A version of "Blast Chambers" with slight alterations, but it crashes with an assert message shortly after beginning. | ||
|- | |- | ||
|[[Image:Aqua Dot- | |[[Image:Aqua Dot-Red.png]] | ||
|[http://iritscen.oni2.net/oni2as/M03_A02_Tunnels_And_Shafts/ M03_A02_Tunnels_And_Shafts] | |[http://iritscen.oni2.net/oni2as/M03_A02_Tunnels_And_Shafts/ M03_A02_Tunnels_And_Shafts] | ||
|data-sort-value="64"| | |data-sort-value="64"| | ||
| | | | ||
|- | |- | ||
|[[Image:Aqua Dot-Green.png]] | |[[Image:Aqua Dot-Green.png]] | ||
|[http://iritscen.oni2.net/oni2as/M03_A03_Construction_Kev/ M03_A03_Construction_Kev] | |[http://iritscen.oni2.net/oni2as/M03_A03_Construction_Kev/ M03_A03_Construction_Kev] | ||
|data-sort-value="65"| | |data-sort-value="65"| | ||
| | |A level with buildings and construction equipment, and enemies that attack. | ||
|- | |- | ||
|[[Image:Aqua Dot- | |[[Image:Aqua Dot-Red.png]] | ||
|[http://iritscen.oni2.net/oni2as/M03_A03_Deconstruction_Zone/ M03_A03_Deconstruction_Zone] | |[http://iritscen.oni2.net/oni2as/M03_A03_Deconstruction_Zone/ M03_A03_Deconstruction_Zone] | ||
|data-sort-value="66"| | |data-sort-value="66"| | ||
| | | | ||
|- | |- | ||
|[[Image:Aqua Dot-Green.png]] | |[[Image:Aqua Dot-Green.png]] | ||
|[http://iritscen.oni2.net/oni2as/M03_A03_Deconstruction_Zone_SeanC/ M03_A03_Deconstruction_Zone_SeanC] | |[http://iritscen.oni2.net/oni2as/M03_A03_Deconstruction_Zone_SeanC/ M03_A03_Deconstruction_Zone_SeanC] | ||
|data-sort-value="67"| | |data-sort-value="67"| | ||
| | |A test plane for testing animated level pieces. | ||
|- | |- | ||
|[[Image:Aqua Dot- | |[[Image:Aqua Dot-Red.png]] | ||
|[http://iritscen.oni2.net/oni2as/M03_Total_Kev/ M03_Total_Kev] | |[http://iritscen.oni2.net/oni2as/M03_Total_Kev/ M03_Total_Kev] | ||
|data-sort-value="68"| | |data-sort-value="68"| | ||
| | | | ||
|- | |- | ||
|[[Image:Aqua Dot- | |[[Image:Aqua Dot-Yellow.png]] | ||
|[http://iritscen.oni2.net/oni2as/NewBlastChamber/ NewBlastChamber] | |[http://iritscen.oni2.net/oni2as/NewBlastChamber/ NewBlastChamber] | ||
|data-sort-value="69"| | |data-sort-value="69"| | ||
| | |Loads the "Blast Chambers" area, but it crashes with an assert message shortly after beginning. | ||
|- | |- | ||
|[[Image:Aqua Dot-Green.png]] | |[[Image:Aqua Dot-Green.png]] | ||
|[http://iritscen.oni2.net/oni2as/nomad/ nomad] | |[http://iritscen.oni2.net/oni2as/nomad/ nomad] | ||
|data-sort-value="70"| | |data-sort-value="70"| | ||
| | |An enormous devastated city. You can explore it with Konoko (or the developer camera), but there are no AIs. | ||
|- | |- | ||
|[[Image:Aqua Dot-Green.png]] | |[[Image:Aqua Dot-Green.png]] | ||
|[http://iritscen.oni2.net/oni2as/NomadBlocks/ NomadBlocks] | |[http://iritscen.oni2.net/oni2as/NomadBlocks/ NomadBlocks] | ||
|data-sort-value="71"| | |data-sort-value="71"| | ||
| | |A haphazard arrangement of walls and blocks spanning a large area. | ||
|- | |- | ||
|[[Image:Aqua Dot- | |[[Image:Aqua Dot-Red.png]] | ||
|[http://iritscen.oni2.net/oni2as/obstacle_course/ obstacle_course] | |[http://iritscen.oni2.net/oni2as/obstacle_course/ obstacle_course] | ||
|data-sort-value="72"| | |data-sort-value="72"| | ||
| | | | ||
|- | |- | ||
|[[Image:Aqua Dot- | |[[Image:Aqua Dot-Red.png]] | ||
|[http://iritscen.oni2.net/oni2as/obstacle_course2/ obstacle_course2] | |[http://iritscen.oni2.net/oni2as/obstacle_course2/ obstacle_course2] | ||
|data-sort-value="73"| | |data-sort-value="73"| | ||
| | | | ||
|- | |- | ||
|[[Image:Aqua Dot-Green.png]] | |[[Image:Aqua Dot-Green.png]] | ||
|[http://iritscen.oni2.net/oni2as/OldShooter/ OldShooter] | |[http://iritscen.oni2.net/oni2as/OldShooter/ OldShooter] | ||
|data-sort-value="74"| | |data-sort-value="74"| | ||
| | |The same scenario as fightandshoot, but only one of the four AIs shoots at you. | ||
|- | |- | ||
|[[Image:Aqua Dot- | |[[Image:Aqua Dot-Red.png]] | ||
|[http://iritscen.oni2.net/oni2as/Rooftops/ Rooftops] | |[http://iritscen.oni2.net/oni2as/Rooftops/ Rooftops] | ||
|data-sort-value="75"| | |data-sort-value="75"| | ||
| | |Not to be confused with M01_A03_Rooftops, "The Rooftops", which works. | ||
|- | |- | ||
|[[Image:Aqua Dot-Green.png]] | |[[Image:Aqua Dot-Green.png]] | ||
|[http://iritscen.oni2.net/oni2as/seanc_ai_pacing/ seanc_ai_pacing] | |[http://iritscen.oni2.net/oni2as/seanc_ai_pacing/ seanc_ai_pacing] | ||
|data-sort-value="76"| | |data-sort-value="76"| | ||
| | |A test plane which demonstrates AI group behavior as they surround an enemy. | ||
|- | |- | ||
|[[Image:Aqua Dot-Green.png]] | |[[Image:Aqua Dot-Green.png]] | ||
|[http://iritscen.oni2.net/oni2as/ | |[http://iritscen.oni2.net/oni2as/shoottest1/ shoottest1] | ||
|data-sort-value="77"| | |data-sort-value="77"| | ||
| | |You must traverse a moving walkway while enemies run at you and try to knock you off. | ||
|- | |- | ||
|[[Image:Aqua Dot-Green.png]] | |[[Image:Aqua Dot-Green.png]] | ||
|[http://iritscen.oni2.net/oni2as/ | |[http://iritscen.oni2.net/oni2as/ShootTest2/ ShootTest2] | ||
|data-sort-value="78"| | |data-sort-value="78"| | ||
| | |Konoko spawns in the space from M03_A01_Blast_Chambers_Boss. Disconnected from this arena are some walkways, but she cannot get to them. | ||
|- | |- | ||
|[[Image:Aqua Dot-Green.png]] | |[[Image:Aqua Dot-Green.png]] | ||
|[http://iritscen.oni2.net/oni2as/ | |[http://iritscen.oni2.net/oni2as/skydock/ skydock] | ||
|data-sort-value="79"| | |data-sort-value="79"| | ||
| | |The camera is stationary in the air near a skydock with a docked ship. | ||
|- | |- | ||
|[[Image:Aqua Dot-Green.png]] | |[[Image:Aqua Dot-Green.png]] | ||
|[http://iritscen.oni2.net/oni2as/ | |[http://iritscen.oni2.net/oni2as/spawntest/ spawntest] | ||
|data-sort-value="80"| | |data-sort-value="80"| | ||
| | |On a simple plane, an enemy spawns from a flaming disc and attacks you. There is nothing else to do once he's defeated. | ||
|- | |- | ||
|[[Image:Aqua Dot-Green.png]] | |[[Image:Aqua Dot-Green.png]] | ||
|[http://iritscen.oni2.net/oni2as/ | |[http://iritscen.oni2.net/oni2as/TEST/ TEST] | ||
|data-sort-value="81"| | |data-sort-value="81"| | ||
| | |A box moves along a line in a simple plane level. A test UI animation also seems to play. | ||
|- | |- | ||
|[[Image:Aqua Dot-Green.png]] | |[[Image:Aqua Dot-Green.png]] | ||
|[http://iritscen.oni2.net/oni2as/ | |[http://iritscen.oni2.net/oni2as/test_basic_behaviors/ test_basic_behaviors] | ||
|data-sort-value="82"| | |data-sort-value="82"| | ||
| | |A demo of AI behaviors such as running for help and taking cover. | ||
|- | |- | ||
|[[Image:Aqua Dot-Green.png]] | |[[Image:Aqua Dot-Green.png]] | ||
|[http://iritscen.oni2.net/oni2as/ | |[http://iritscen.oni2.net/oni2as/test_two_two/ test_two_two] | ||
|data-sort-value="83"| | |data-sort-value="83"| | ||
| | |A demo of the AI behavior of holstering their weapons and using melee moves when Konoko is close. | ||
|- | |- | ||
|[[Image:Aqua Dot-Green.png]] | |[[Image:Aqua Dot-Green.png]] | ||
|[http://iritscen.oni2.net/oni2as/ | |[http://iritscen.oni2.net/oni2as/testDisks/ testDisks] | ||
|data-sort-value="84"| | |data-sort-value="84"| | ||
| | |A simple geometry test of two curved 3D pieces on a plane. | ||
|- | |- | ||
|[[Image:Aqua Dot-Green.png]] | |[[Image:Aqua Dot-Green.png]] | ||
|[http://iritscen.oni2.net/oni2as/ | |[http://iritscen.oni2.net/oni2as/TestForNate/ TestForNate] | ||
|data-sort-value="85"| | |data-sort-value="85"| | ||
| | |A large walkway surrounds a pointed dome. There is apparently nothing to do here. | ||
|- | |- | ||
|[[Image:Aqua Dot-Green.png]] | |[[Image:Aqua Dot-Green.png]] | ||
|[http://iritscen.oni2.net/oni2as/ | |[http://iritscen.oni2.net/oni2as/TestLab/ TestLab] | ||
|data-sort-value="86"| | |data-sort-value="86"| | ||
| | |A small lab area with spiderbots carrying boxes along walls and the ceiling. | ||
|- | |- | ||
|[[Image:Aqua Dot-Green.png]] | |[[Image:Aqua Dot-Green.png]] | ||
|[http://iritscen.oni2.net/oni2as/ | |[http://iritscen.oni2.net/oni2as/testrotate/ testrotate] | ||
|data-sort-value="87"| | |data-sort-value="87"| | ||
| | |A test area with a spinning level element. | ||
|- | |- | ||
|[[Image:Aqua Dot-Green.png]] | |[[Image:Aqua Dot-Green.png]] | ||
|[http://iritscen.oni2.net/oni2as/ | |[http://iritscen.oni2.net/oni2as/testslope4/ testslope4] | ||
|data-sort-value="88"| | |data-sort-value="88"| | ||
| | |A test area with shallow slopes for Konoko to climb and steep slopes for her to slide down. | ||
|- | |- | ||
|[[Image:Aqua Dot-Green.png]] | |[[Image:Aqua Dot-Green.png]] | ||
|[http://iritscen.oni2.net/oni2as/ | |[http://iritscen.oni2.net/oni2as/testzipline/ testzipline] | ||
|data-sort-value="89"| | |data-sort-value="89"| | ||
| | |A test area with shapes that move along straight and curved paths. | ||
|- | |- | ||
|[[Image:Aqua Dot-Green.png]] | |[[Image:Aqua Dot-Green.png]] | ||
|[http://iritscen.oni2.net/oni2as/ | |[http://iritscen.oni2.net/oni2as/tim05/ tim05] | ||
|data-sort-value="90"| | |data-sort-value="90"| | ||
| | |A series of steps and platforms for Konoko to jump on. | ||
|- | |- | ||
|[[Image:Aqua Dot- | |[[Image:Aqua Dot-Red.png]] | ||
|[http://iritscen.oni2.net/oni2as/ | |[http://iritscen.oni2.net/oni2as/tim07/ tim07] | ||
|data-sort-value="91"| | |data-sort-value="91"| | ||
| | | | ||
|- | |- | ||
|[[Image:Aqua Dot-Green.png]] | |[[Image:Aqua Dot-Green.png]] | ||
|[http://iritscen.oni2.net/oni2as/ | |[http://iritscen.oni2.net/oni2as/tim12/ tim12] | ||
|data-sort-value="92"| | |data-sort-value="92"| | ||
| | |A pile of blocks and a couple slides for Konoko to traverse. | ||
|- | |- | ||
|[[Image:Aqua Dot- | |[[Image:Aqua Dot-Red.png]] | ||
|[http://iritscen.oni2.net/oni2as/ | |[http://iritscen.oni2.net/oni2as/timtest/ timtest] | ||
|data-sort-value="93"| | |data-sort-value="93"| | ||
| | | | ||
|- | |- | ||
|[[Image:Aqua Dot-Green.png]] | |[[Image:Aqua Dot-Green.png]] | ||
|[http://iritscen.oni2.net/oni2as/uitest/ uitest] | |[http://iritscen.oni2.net/oni2as/uitest/ uitest] | ||
|data-sort-value="94"| | |data-sort-value="94"| | ||
| | |This is the layout used to present the game's main menu. When loaded directly, no animation occurs, so the game appears frozen. | ||
|- | |- | ||
|[[Image:Aqua Dot-Green.png]] | |[[Image:Aqua Dot-Green.png]] | ||
|[http://iritscen.oni2.net/oni2as/Xenon/ Xenon] | |[http://iritscen.oni2.net/oni2as/Xenon/ Xenon] | ||
|data-sort-value="95"| | |data-sort-value="95"| | ||
| | |A single AI in the fightandshoot arena demonstrates shooting and taking cover, but when you get close, he demonstrates a throw and a choking grapple. | ||
|} | |} | ||
[[Category:Oni history]] | [[Category:Oni history]] |