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Oni 2 (Angel Studios)/Levels: Difference between revisions

adding rest of layout descriptions
(added descriptions for first half of layouts; widened "Level name" column)
(adding rest of layout descriptions)
Line 5: Line 5:
:[[Image:Aqua Dot-Green.png]] Works
:[[Image:Aqua Dot-Green.png]] Works
:[[Image:Aqua Dot-Yellow.png]] Crashed during gameplay; partly playable
:[[Image:Aqua Dot-Yellow.png]] Crashed during gameplay; partly playable
:[[Image:Aqua Dot-Red.png]] Crashed during level load (see screenshot in above folder for error message)
:[[Image:Aqua Dot-Red.png]] Crashed during level load (see screenshot in layout's folder for error message)


{| class="wikitable sortable autosort by-column-3"
{| class="wikitable sortable autosort by-column-3"
Line 16: Line 16:
|[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers/ M03_A01_Blast_Chambers]
|[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers/ M03_A01_Blast_Chambers]
|data-sort-value="1"|The Blast Chambers
|data-sort-value="1"|The Blast Chambers
|This level seems closest to being finished, at least out of the material burned to the disc. Konoko must chase Neo-Syndicate bad guys through the subterranean blast chambers of a launchpad. The game hangs when Konoko is about to exit the chambers and face a female opponent, likely a boss. She can be seen, and fought, in level 3, Brawler.
|This level seems closest to being finished, at least out of the material burned to the disc. Konoko must chase Neo-Syndicate bad guys through the subterranean blast chambers of a launchpad. The game hangs when Konoko is about to exit the chambers and face a female opponent, Brunhilda. The fight with Brunhilda can be experienced by playing M03_A01_Blast_Chambers_Boss.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
Line 246: Line 246:
|[http://iritscen.oni2.net/oni2as/kirk_kno_and_gang/ kirk_kno_and_gang]
|[http://iritscen.oni2.net/oni2as/kirk_kno_and_gang/ kirk_kno_and_gang]
|data-sort-value="47"|
|data-sort-value="47"|
|desc
|Spawns Konoko with "the gang", a group of baddies including Brunhilda. You can attack them, but they do not fight back.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Red.png]]
|[http://iritscen.oni2.net/oni2as/Kirk_Kno_Test_Jump/ Kirk_Kno_Test_Jump]
|[http://iritscen.oni2.net/oni2as/Kirk_Kno_Test_Jump/ Kirk_Kno_Test_Jump]
|data-sort-value="48"|
|data-sort-value="48"|
|desc
|
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Red.png]]
|[http://iritscen.oni2.net/oni2as/kirk_targeting_plane_redux/ kirk_targeting_plane_redux]
|[http://iritscen.oni2.net/oni2as/kirk_targeting_plane_redux/ kirk_targeting_plane_redux]
|data-sort-value="49"|
|data-sort-value="49"|
|desc
|
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Red.png]]
|[http://iritscen.oni2.net/oni2as/LAYOUT/ LAYOUT]
|[http://iritscen.oni2.net/oni2as/LAYOUT/ LAYOUT]
|data-sort-value="50"|
|data-sort-value="50"|
|desc
|
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/M02_A01_Harbor/ M02_A01_Harbor]
|[http://iritscen.oni2.net/oni2as/M02_A01_Harbor/ M02_A01_Harbor]
|data-sort-value="51"|
|data-sort-value="51"|
|desc
|An unfinished harbor area with docked ships that you can enter by climbing on shipping crates.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Red.png]]
|[http://iritscen.oni2.net/oni2as/M02_A02_Flip/ M02_A02_Flip]
|[http://iritscen.oni2.net/oni2as/M02_A02_Flip/ M02_A02_Flip]
|data-sort-value="52"|
|data-sort-value="52"|
|desc
|
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Red.png]]
|[http://iritscen.oni2.net/oni2as/M02_Harbor/ M02_Harbor]
|[http://iritscen.oni2.net/oni2as/M02_Harbor/ M02_Harbor]
|data-sort-value="53"|
|data-sort-value="53"|
|desc
|
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_Boss/ M03_A01_Blast_Chambers_Boss]
|[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_Boss/ M03_A01_Blast_Chambers_Boss]
|data-sort-value="54"|
|data-sort-value="54"|
|desc
|A wrestling-oriented boss fight with Brunhilda. This is essentially the portion of the level that follows "Blast Chambers" at the point that it crashes.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_Boss_Pan/ M03_A01_Blast_Chambers_Boss_Pan]
|[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_Boss_Pan/ M03_A01_Blast_Chambers_Boss_Pan]
|data-sort-value="55"|
|data-sort-value="55"|
|desc
|The same area as M03_A01_Blast_Chambers_Boss, but with four AIs that shoot at you while crane arms try to grab you and hold you. Three inactive Brunhildas are off to the side.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_BossSC/ M03_A01_Blast_Chambers_BossSC]
|[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_BossSC/ M03_A01_Blast_Chambers_BossSC]
|data-sort-value="56"|
|data-sort-value="56"|
|desc
|The same area as M03_A01_Blast_Chambers_Boss, after passing through an intangible version of the door at the end of "Blast Chambers". There are no enemies in it.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_Fredrik/ M03_A01_Blast_Chambers_Fredrik]
|[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_Fredrik/ M03_A01_Blast_Chambers_Fredrik]
|data-sort-value="57"|
|data-sort-value="57"|
|desc
|Spawning in the "Blast Chambers" area, you immediately fall through the floor and out of the level.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Red.png]]
|[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_Kev/ M03_A01_Blast_Chambers_Kev]
|[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_Kev/ M03_A01_Blast_Chambers_Kev]
|data-sort-value="58"|
|data-sort-value="58"|
|desc
|
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_Movies/ M03_A01_Blast_Chambers_Movies]
|[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_Movies/ M03_A01_Blast_Chambers_Movies]
|data-sort-value="59"|
|data-sort-value="59"|
|desc
|The same area as M03_A01_Blast_Chambers_Boss, with an inactive Brunhilda and four cranes that try to lift you. You can target and destroy them with your gun.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Red.png]]
|[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_Orig/ M03_A01_Blast_Chambers_Orig]
|[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_Orig/ M03_A01_Blast_Chambers_Orig]
|data-sort-value="60"|
|data-sort-value="60"|
|desc
|
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Red.png]]
|[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_Pan/ M03_A01_Blast_Chambers_Pan]
|[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_Pan/ M03_A01_Blast_Chambers_Pan]
|data-sort-value="61"|
|data-sort-value="61"|
|desc
|
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_SeanC/ M03_A01_Blast_Chambers_SeanC]
|[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_SeanC/ M03_A01_Blast_Chambers_SeanC]
|data-sort-value="62"|
|data-sort-value="62"|
|desc
|A version of "Blast Chambers" without working scripts. Enemies do not spawn/attack, and the ending arena can be entered but Brunhilda is not present.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Yellow.png]]
|[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_Test/ M03_A01_Blast_Chambers_Test]
|[http://iritscen.oni2.net/oni2as/M03_A01_Blast_Chambers_Test/ M03_A01_Blast_Chambers_Test]
|data-sort-value="63"|
|data-sort-value="63"|
|desc
|A version of "Blast Chambers" with slight alterations, but it crashes with an assert message shortly after beginning.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Red.png]]
|[http://iritscen.oni2.net/oni2as/M03_A02_Tunnels_And_Shafts/ M03_A02_Tunnels_And_Shafts]
|[http://iritscen.oni2.net/oni2as/M03_A02_Tunnels_And_Shafts/ M03_A02_Tunnels_And_Shafts]
|data-sort-value="64"|
|data-sort-value="64"|
|desc
|
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/M03_A03_Construction_Kev/ M03_A03_Construction_Kev]
|[http://iritscen.oni2.net/oni2as/M03_A03_Construction_Kev/ M03_A03_Construction_Kev]
|data-sort-value="65"|
|data-sort-value="65"|
|desc
|A level with buildings and construction equipment, and enemies that attack.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Red.png]]
|[http://iritscen.oni2.net/oni2as/M03_A03_Deconstruction_Zone/ M03_A03_Deconstruction_Zone]
|[http://iritscen.oni2.net/oni2as/M03_A03_Deconstruction_Zone/ M03_A03_Deconstruction_Zone]
|data-sort-value="66"|
|data-sort-value="66"|
|desc
|
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/M03_A03_Deconstruction_Zone_SeanC/ M03_A03_Deconstruction_Zone_SeanC]
|[http://iritscen.oni2.net/oni2as/M03_A03_Deconstruction_Zone_SeanC/ M03_A03_Deconstruction_Zone_SeanC]
|data-sort-value="67"|
|data-sort-value="67"|
|desc
|A test plane for testing animated level pieces.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Red.png]]
|[http://iritscen.oni2.net/oni2as/M03_Total_Kev/ M03_Total_Kev]
|[http://iritscen.oni2.net/oni2as/M03_Total_Kev/ M03_Total_Kev]
|data-sort-value="68"|
|data-sort-value="68"|
|desc
|
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Yellow.png]]
|[http://iritscen.oni2.net/oni2as/NewBlastChamber/ NewBlastChamber]
|[http://iritscen.oni2.net/oni2as/NewBlastChamber/ NewBlastChamber]
|data-sort-value="69"|
|data-sort-value="69"|
|desc
|Loads the "Blast Chambers" area, but it crashes with an assert message shortly after beginning.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/nomad/ nomad]
|[http://iritscen.oni2.net/oni2as/nomad/ nomad]
|data-sort-value="70"|
|data-sort-value="70"|
|desc
|An enormous devastated city. You can explore it with Konoko (or the developer camera), but there are no AIs.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/NomadBlocks/ NomadBlocks]
|[http://iritscen.oni2.net/oni2as/NomadBlocks/ NomadBlocks]
|data-sort-value="71"|
|data-sort-value="71"|
|desc
|A haphazard arrangement of walls and blocks spanning a large area.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Red.png]]
|[http://iritscen.oni2.net/oni2as/obstacle_course/ obstacle_course]
|[http://iritscen.oni2.net/oni2as/obstacle_course/ obstacle_course]
|data-sort-value="72"|
|data-sort-value="72"|
|desc
|
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Red.png]]
|[http://iritscen.oni2.net/oni2as/obstacle_course2/ obstacle_course2]
|[http://iritscen.oni2.net/oni2as/obstacle_course2/ obstacle_course2]
|data-sort-value="73"|
|data-sort-value="73"|
|desc
|
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/OldShooter/ OldShooter]
|[http://iritscen.oni2.net/oni2as/OldShooter/ OldShooter]
|data-sort-value="74"|
|data-sort-value="74"|
|desc
|The same scenario as fightandshoot, but only one of the four AIs shoots at you.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Red.png]]
|[http://iritscen.oni2.net/oni2as/Rooftops/ Rooftops]
|[http://iritscen.oni2.net/oni2as/Rooftops/ Rooftops]
|data-sort-value="75"|
|data-sort-value="75"|
|desc
|Not to be confused with M01_A03_Rooftops, "The Rooftops", which works.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/seanc_ai_pacing/ seanc_ai_pacing]
|[http://iritscen.oni2.net/oni2as/seanc_ai_pacing/ seanc_ai_pacing]
|data-sort-value="76"|
|data-sort-value="76"|
|desc
|A test plane which demonstrates AI group behavior as they surround an enemy.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/ShootTest2/ ShootTest2]
|[http://iritscen.oni2.net/oni2as/shoottest1/ shoottest1]
|data-sort-value="77"|
|data-sort-value="77"|
|desc
|You must traverse a moving walkway while enemies run at you and try to knock you off.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/skydock/ skydock]
|[http://iritscen.oni2.net/oni2as/ShootTest2/ ShootTest2]
|data-sort-value="78"|
|data-sort-value="78"|
|desc
|Konoko spawns in the space from M03_A01_Blast_Chambers_Boss. Disconnected from this arena are some walkways, but she cannot get to them.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/spawntest/ spawntest]
|[http://iritscen.oni2.net/oni2as/skydock/ skydock]
|data-sort-value="79"|
|data-sort-value="79"|
|desc
|The camera is stationary in the air near a skydock with a docked ship.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/TEST/ TEST]
|[http://iritscen.oni2.net/oni2as/spawntest/ spawntest]
|data-sort-value="80"|
|data-sort-value="80"|
|desc
|On a simple plane, an enemy spawns from a flaming disc and attacks you. There is nothing else to do once he's defeated.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/test_basic_behaviors/ test_basic_behaviors]
|[http://iritscen.oni2.net/oni2as/TEST/ TEST]
|data-sort-value="81"|
|data-sort-value="81"|
|desc
|A box moves along a line in a simple plane level. A test UI animation also seems to play.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/test_two_two/ test_two_two]
|[http://iritscen.oni2.net/oni2as/test_basic_behaviors/ test_basic_behaviors]
|data-sort-value="82"|
|data-sort-value="82"|
|desc
|A demo of AI behaviors such as running for help and taking cover.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/testDisks/ testDisks]
|[http://iritscen.oni2.net/oni2as/test_two_two/ test_two_two]
|data-sort-value="83"|
|data-sort-value="83"|
|desc
|A demo of the AI behavior of holstering their weapons and using melee moves when Konoko is close.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/TestForNate/ TestForNate]
|[http://iritscen.oni2.net/oni2as/testDisks/ testDisks]
|data-sort-value="84"|
|data-sort-value="84"|
|desc
|A simple geometry test of two curved 3D pieces on a plane.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/TestLab/ TestLab]
|[http://iritscen.oni2.net/oni2as/TestForNate/ TestForNate]
|data-sort-value="85"|
|data-sort-value="85"|
|desc
|A large walkway surrounds a pointed dome. There is apparently nothing to do here.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/testrotate/ testrotate]
|[http://iritscen.oni2.net/oni2as/TestLab/ TestLab]
|data-sort-value="86"|
|data-sort-value="86"|
|desc
|A small lab area with spiderbots carrying boxes along walls and the ceiling.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/testslope4/ testslope4]
|[http://iritscen.oni2.net/oni2as/testrotate/ testrotate]
|data-sort-value="87"|
|data-sort-value="87"|
|desc
|A test area with a spinning level element.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/testzipline/ testzipline]
|[http://iritscen.oni2.net/oni2as/testslope4/ testslope4]
|data-sort-value="88"|
|data-sort-value="88"|
|desc
|A test area with shallow slopes for Konoko to climb and steep slopes for her to slide down.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/tim05/ tim05]
|[http://iritscen.oni2.net/oni2as/testzipline/ testzipline]
|data-sort-value="89"|
|data-sort-value="89"|
|desc
|A test area with shapes that move along straight and curved paths.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/tim07/ tim07]
|[http://iritscen.oni2.net/oni2as/tim05/ tim05]
|data-sort-value="90"|
|data-sort-value="90"|
|desc
|A series of steps and platforms for Konoko to jump on.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Red.png]]
|[http://iritscen.oni2.net/oni2as/tim12/ tim12]
|[http://iritscen.oni2.net/oni2as/tim07/ tim07]
|data-sort-value="91"|
|data-sort-value="91"|
|desc
|
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/timtest/ timtest]
|[http://iritscen.oni2.net/oni2as/tim12/ tim12]
|data-sort-value="92"|
|data-sort-value="92"|
|desc
|A pile of blocks and a couple slides for Konoko to traverse.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Red.png]]
|[http://iritscen.oni2.net/oni2as/uitest/ uitest]
|[http://iritscen.oni2.net/oni2as/timtest/ timtest]
|data-sort-value="93"|
|data-sort-value="93"|
|desc
|
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/uitest/ uitest]
|[http://iritscen.oni2.net/oni2as/uitest/ uitest]
|data-sort-value="94"|
|data-sort-value="94"|
|desc
|This is the layout used to present the game's main menu. When loaded directly, no animation occurs, so the game appears frozen.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/Xenon/ Xenon]
|[http://iritscen.oni2.net/oni2as/Xenon/ Xenon]
|data-sort-value="95"|
|data-sort-value="95"|
|desc
|A single AI in the fightandshoot arena demonstrates shooting and taking cover, but when you get close, he demonstrates a throw and a choking grapple.
|}
|}


[[Category:Oni history]]
[[Category:Oni history]]