18,700
edits
(→Launch arguments: last test results) |
(→Running the game: the Mac situation is 3x as complex as I originally described here, so let's not get into it; all versions have awful performance anyway) |
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[[Image:Oni 2 - Shadow glitch.jpg|left|thumb|x220px|You will see issues like this with shadows unless you run PCSX2's renderer in Software mode.]] | [[Image:Oni 2 - Shadow glitch.jpg|left|thumb|x220px|You will see issues like this with shadows unless you run PCSX2's renderer in Software mode.]] | ||
[[Image:Oni 2 - Initial Attack.JPG|right|thumb|x220px|Characters will often be "blacked out" due to an issue with the lighting code. This is normal.]] | [[Image:Oni 2 - Initial Attack.JPG|right|thumb|x220px|Characters will often be "blacked out" due to an issue with the lighting code. This is normal.]] | ||
The ISO can be found on epforums.org (registration required) and is playable on a modded PS2 or in an emulator. The only mature PS2 emulator is PCSX2. Although PCSX2 is available for both Windows and macOS, the | The dev build's ISO can be found on epforums.org (registration required) and is playable on a modded PS2 or in an emulator. The only mature PS2 emulator is PCSX2. Although PCSX2 is available for both Windows and macOS, the only way to get decent performance on a Mac is to use Boot Camp to run PCSX2 in Windows. | ||
To prevent glitched shadows when playing Oni 2 in PCSX2, you need to switch the GSdx plugin to Software mode; this will severely cut performance compared to rendering in Hardware mode. | To prevent glitched shadows when playing Oni 2 in PCSX2, you need to switch the GSdx plugin to Software mode; this will severely cut performance compared to rendering in Hardware mode. A separate issue with the lighting in this dev build will cause characters to become silhouettes in many settings; this cannot be corrected. | ||
{{Clearall}} | {{Clearall}} | ||
==Playing the levels== | ==Playing the levels== | ||
Once Oni 2 is running, there is only one level available by choosing New Game. Fourteen additional levels, however, can be chosen from the Load Game menu. Levels can take a couple minutes to load, and some do not have loading screens, instead displaying a gray screen until they're done loading. Beyond this, an additional 80 layouts can be made available by patching the game disc ISO (instructions [[OBD:Oni2AS|HERE]], patch tool coming soon). "Layout" is the engine's term for what we would call a level or a room; some layouts are quite small, and others are large and complex. There is a total of 95 layouts in the game (including the 1 + 14 levels available normally). However, many of these (24, by one count) are nonfunctional. All the layouts are documented in their current functional or nonfunctional state on the [[../Levels|Levels]] page. | Once Oni 2 is running, there is only one level available by choosing New Game. Fourteen additional levels, however, can be chosen from the Load Game menu. Levels can take a couple minutes to load, and some do not have loading screens, instead displaying a gray screen until they're done loading. Beyond this, an additional 80 layouts can be made available by patching the game disc ISO (instructions [[OBD:Oni2AS|HERE]], patch tool coming soon). "Layout" is the engine's term for what we would call a level or a room; some layouts are quite small, and others are large and complex. There is a total of 95 layouts in the game (including the 1 + 14 levels available normally). However, many of these (24, by one count) are nonfunctional. All the layouts are documented in their current functional or nonfunctional state on the [[../Levels|Levels]] page. |