18,700
edits
(→Launch arguments: more test results) |
(→Launch arguments: last test results) |
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| -vsplit | | -vsplit | ||
|Want vertical split for 2 player mode instead of default horizontal split. | |Want vertical split for 2 player mode instead of default horizontal split. | ||
|No effect is to be expected unless | |No effect is to be expected unless multiplayer co-op mode is activated. | ||
|- | |- | ||
| -sharevp | | -sharevp | ||
|All players share the same viewport. | |All players share the same viewport. | ||
|No effect is to be expected unless | |No effect is to be expected unless multiplayer co-op mode is activated. | ||
|- | |- | ||
| -diff | | -diff | ||
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| -polar | | -polar | ||
|Use polar camera by default. | |Use polar camera by default. | ||
| | |This argument starts the game in polar camera mode. The polar camera is normally the one accessed by pressing both thumbsticks at once. It stays closer to Konoko and does not turn with her when she changes direction. Switching to the normal camera mode results in a broken camera, but the free-flying developer camera still works. | ||
|- | |- | ||
| -nohud | | -nohud | ||
|Don't draw the HUD. | |Don't draw the HUD. | ||
| | |The footring which shows Konoko's health and other information is disabled, and cannot be toggled as usual by pressing Select. | ||
|- | |- | ||
| -recompile | | -recompile | ||
|Recompile all used scripts. | |Recompile all used scripts. | ||
| | |Scripts cannot be recompiled when running Oni 2 from an ISO, as this would require write access to the disc. | ||
|- | |- | ||
| -noai | | -noai | ||
|Disables NPC movement/actions. | |Disables NPC movement/actions. | ||
| | |Works as described. | ||
|- | |- | ||
| -notemplates | | -notemplates | ||
|Don't preload the actor templates. | |Don't preload the actor templates. | ||
| | |No observed effect. | ||
|- | |- | ||
| -nopausemenu | | -nopausemenu | ||
|Do not show the pause menu when you press start, just freeze the frame. | |Do not show the pause menu when you press start, just freeze the frame. | ||
|Pressing "Start" button removes HUD | |Pressing "Start" button removes HUD and brightens the image when pausing the game. | ||
|- | |- | ||
| -playerNN | | -playerNN | ||
|(Where NN is 0->Max players) Sets the specified player's name. | |(Where NN is 0->Max players) Sets the specified player's name. | ||
| | |Since player name is not normally displayed anywhere, there may be no effect unless multiplayer co-op mode is activated. | ||
|- | |- | ||
| -modelNN | | -modelNN | ||
|(Where NN is 0->Max players) Sets the specified player's model to use. | |(Where NN is 0->Max players) Sets the specified player's model to use. | ||
|Seems to have no effect, though the format of the parameter supplied to this argument is not known. | |Seems to have no effect, though the format of the parameter supplied to this argument is not known. Argument may be ignored unless multiplayer co-op mode is activated. | ||
|- | |- | ||
| -controlcfgNN | | -controlcfgNN | ||
|(Where NN is 0->Max players) Sets the specified player's control configuration. | |(Where NN is 0->Max players) Sets the specified player's control configuration. | ||
| | |Seems to have no effect, though the format of the parameter supplied to this argument is not known. Argument may be ignored unless multiplayer co-op mode is activated. | ||
|- | |- | ||
| -controlmapNN | | -controlmapNN | ||
|(Where NN is 0->Max players) Sets the specified player's control mapping (i.e. Player 1 is using controller in port 3). | |(Where NN is 0->Max players) Sets the specified player's control mapping (i.e. Player 1 is using controller in port 3). | ||
| | |Seems to have no effect, unless multiplayer co-op mode must be activated first. | ||
|- | |- | ||
|} | |} | ||
[[Category:Oni Support]] | [[Category:Oni Support]] |