Jump to content

Restless Souls/Wishlist: Difference between revisions

dynamic text, ok fine, but how do I set image to "none" ?
(dynamic text, ok fine, but how do I set image to "none" ?)
Line 652: Line 652:
* text warping is not accurately working
* text warping is not accurately working
* space for an image has to be planned in advance
* space for an image has to be planned in advance
'''Text vs text box'''
Because of the multiline feature I rushed to use a text box for static text.
Reminder: While "Text" is for static text, "Text box" is for letting the user type his own text.
It turns out the font color of "Text box" cannot be changed at runtime and a simple "Text" object does also has the multi-line feature.
'''Dynamic text content'''
We can either use
: A) the "Set Text" node with a reference to the object or
: B) bind the object to a text variable or function, making the code a bit shorter
// ------------------------------------ move this to Pause Menu section at a later time


When you insert text you have to compile (F7) before you see the result.
When you insert text you have to compile (F7) before you see the result.
Line 674: Line 695:


Variables that track active pages are destroyed as the widget is closed. If we want to resume reading after reopening a menu the variable values should have been copied to somewhere else. If we put them into character variable then we can easily restore those values even after a level loading.
Variables that track active pages are destroyed as the widget is closed. If we want to resume reading after reopening a menu the variable values should have been copied to somewhere else. If we put them into character variable then we can easily restore those values even after a level loading.
// ---------------------------------------------------------------------------------------------------------------------


=====Bulk import=====
=====Bulk import=====
8,013

edits