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Restless Souls/Wishlist: Difference between revisions

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Code management
(dynamic text, ok fine, but how do I set image to "none" ?)
m (Code management)
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===Selected knowledge===
===Selected knowledge===
Whenever you edited a Blueprint: compile (F7) and save (Ctrl + S).
Whenever you edited a Blueprint: compile (F7) and save (Ctrl + S).
====Code management====
In order to sort things and avoid code duplication I'm tring to spit things for now the following way:
* game related code goes to the Game Instance
* player realted code such as keyboard inputs go to a custom Player Controller
* AI related code goes to the ONCC component blueprint


====Videos====
====Videos====
8,013

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