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===In-place bone rotation===
===In-place bone rotation===
Blender's implementation of bones is not the most intuitive, but it turns out there is a way to rotate bones in Edit mode. This is allowed by selecting "Normal" as the rotation mode (as opposed to "Gimbal", "Global" and "Local") and setting "Individual origins" as "Pivot center for rotation/scaling". Only sideways rotations of the bone can be done that way, though; rotation about the bone's own axis must be done by changing the bone's "roll" value. Also, before you rotate the bones, you must disconnect all the bone chains.
Blender's implementation of bones is not the most intuitive, but it turns out there is a way to rotate bones in Edit mode. This is allowed by selecting "Normal" as the rotation mode (as opposed to "Gimbal", "Global" and "Local") and setting "Individual origins" as "Pivot center for rotation/scaling". Only sideways rotations of the bone can be done that way, though; rotation around the bone's own axis must be done by incrementing the bone's "roll" value. Also, before you rotate a bones, you must disconnect any child bones, otherwise the rotation of the bone will affect them.


The rotations that need to be applied to the bones (in Edit mode, disconnected, in "Normal" rotation mode, with "Individual origins" as pivot center) are as follows:
The rotations that need to be applied to the bones (in Edit mode, disconnected, in "Normal" rotation mode, with "Individual origins" as pivot center) are as follows: