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Paradox-01 (talk | contribs) (Created page with "==Some suggestions== Backup your project every day you work on it. Use hotkeys. * Make comments with [C]. Make a "color convention": categorize your comments with different...") |
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Also characters are objects in the perspective of programming. In Blueprints you can access them following this hierarchy. | Also characters are objects in the perspective of programming. In Blueprints you can access them following this hierarchy. | ||
Character | Character(self) | ||
| | | | ||
+--- Capsule component | +--- Capsule component | ||
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For example use "Get Anim Instance" on the Mesh component. If you use a "cast to ..." on that characters anim instance you could now access the variables and functions inside the anim instance. | For example use "Get Anim Instance" on the Mesh component. If you use a "cast to ..." on that characters anim instance you could now access the variables and functions inside the anim instance. | ||
Any component listed under the "'' | Any component listed under the "''Character''(self)" can be referenced without making a detour. Just drag it into the event graph. | ||
==Interfaces== | ==Interfaces== |
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