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Also characters are objects in the perspective of programming. In Blueprints you can access them following this hierarchy.
Also characters are objects in the perspective of programming. In Blueprints you can access them following this hierarchy.


  Character BP
  Character(self)
   |
   |
   +--- Capsule component
   +--- Capsule component
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For example use "Get Anim Instance" on the Mesh component. If you use a "cast to ..." on that characters anim instance you could now access the variables and functions inside the anim instance.
For example use "Get Anim Instance" on the Mesh component. If you use a "cast to ..." on that characters anim instance you could now access the variables and functions inside the anim instance.


Any component listed under the "''character''(self)" can be referenced without making a detour. Just drag it into the event graph.
Any component listed under the "''Character''(self)" can be referenced without making a detour. Just drag it into the event graph.


==Interfaces==
==Interfaces==
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