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Paradox-01 (talk | contribs) m (components for organizing stuff + ghost sound only for AI) |
Paradox-01 (talk | contribs) m (more notes on "no blood for droids") |
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::For melee attacks we probably need to modify <Impact Name="Punch"> and the almost empty looking <Impact Name="Kick">. Insert here material "Electric" and "Electric_Danger". | ::For melee attacks we probably need to modify <Impact Name="Punch"> and the almost empty looking <Impact Name="Kick">. Insert here material "Electric" and "Electric_Danger". | ||
::Particles: we can probably clone some ninja special attack particles, scaling them down. For "Electric_Danger" it might be fun to spawn a huge explosion by a chance of 0.1% to 1% ? --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 21:24, 5 June 2018 (CEST) | ::Particles: we can probably clone some ninja special attack particles, scaling them down. For "Electric_Danger" it might be fun to spawn a huge explosion by a chance of 0.1% to 1% ? --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 21:24, 5 June 2018 (CEST) | ||
::Testing ... | |||
::The blood mod bypasses ONIE by overwriting existing particles. But in order to distinguished between materials we need ONIE. | |||
::It can be argued that blood shouldn't be dropped when armor is hit but damage isn't reduced so one might just go with the "drops" here to emphases that full damage was dealt. | |||
::For showing robot specific damage we need at least one new material. For now we might expand on the '''impact Punch_Hit''', '''Kick_Hit''' and '''Head_Hit''', introducing '''material Electric''' and '''Electric_Danger'''. | |||
::After finishing the SP bot FX code we should see how to exactly incorporate the blood mod. | |||
::In theory weapon impacts will can be dealt with the '''parent impacts Bullet, Energy and Grenade''' avoiding the need to write code for each weapon and making that 99% future-proof. | |||
::To make this actually work weapons wouldn't be allowed to use parent materials Character and Default so Impact Bullet can be looked up when there was nothing found in Impact wN_name. | |||
::Also there's an open question is how to apply the new particles when a Tanker does a head nut on the bot. Self_Damage didn't work. --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 21:25, 10 June 2018 (CEST) | |||
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