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XML:BINA/ONIE: Difference between revisions

m
components for organizing stuff + ghost sound only for AI
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m (components for organizing stuff + ghost sound only for AI)
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: Impact
: Impact
: Damage - in original ONIE file: modifier "Any" always follows and sound has either no link (<Name />) or has no data at all (<Sound />)
: Damage
: Projectile
: Projectile
It seems it doesn't matter what component name you pick. Maybe it's just for organizing. E.g. the Projectile component can also be used in a Kick_Hit impact.
Traditionally Damages is used when ''traces'' such as ghost sounds and decals are left behind. A ghost sound comes always with modifier "Any" and has either no link (<Name />). It remains to be tested if AI actually use (hear) them. If so ghost sounds are probably simply meant to attract AI by [[AI#Vision_and_hearing|rising their alarm level]].
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| <Modifier>
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