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surprise of the day: throws don't use ONIE
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m (surprise of the day: throws don't use ONIE)
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::Also there's an open question is how to apply the new particles when a Tanker does a head nut on the bot. Self_Damage didn't work.
::Also there's an open question is how to apply the new particles when a Tanker does a head nut on the bot. Self_Damage didn't work.


::How to track it down? With knockdown tests we would not know if we removed the impact with top priority or a fallback (parent impact). But with marker tests (adding additional particle) we will know whether we got the top priority or a parent impact: the top priority impact would show the particle, the parent would not. --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 21:25, 10 June 2018 (CEST)
::How to track it down? With knockdown tests we would not know if we removed the impact with top priority or a fallback (parent impact). But with marker tests (adding additional particle) we will know whether we got the top priority or a parent impact: the top priority impact would show the particle, the parent would not.
 
::Surprise, it turns out that throws don't make impacts at all, ONIE is totally unrelated at them. You can test this with making an almost empty ONIE, just use impact Default, material Character and a particle. Any H2H will trigger now this impact but not the throws.  --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 21:25, 10 June 2018 (CEST)




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