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::Also there's an open question is how to apply the new particles when a Tanker does a head nut on the bot. Self_Damage didn't work.
::Also there's an open question is how to apply the new particles when a Tanker does a head nut on the bot. Self_Damage didn't work.


A "knockout" test on all blood particle spawning impacts should reveal the actual route of impact of throw attacks. --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 21:25, 10 June 2018 (CEST)
::How to track it down? With knockdown tests we would not know if we removed the impact with top priority or a fallback (parent impact). But with marker tests (adding additional particle) we will know whether we got the top priority or a parent impact: the top priority impact would show the particle, the parent would not. --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 21:25, 10 June 2018 (CEST)




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