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Fuse: Difference between revisions

7 bytes added ,  22 August 2018
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If you work in '''Fuse CC''', then the rigging process is fully automatic. It really is as simple as pushing the big "Send to Mixamo" button in the upper right corner and following the simple instructions. You get to pick a name for the character ("FuseModel" is suggested by default for a non-saved assembly, otherwise the suggestion is the name of the saved assembly). Then you get a non-interactive "Character Upload" dialog as the character is processed locally (prepared for the upload). After the upload, a Mixamo tab pops up in your default web browser, asking for an Adobe ID unless you're already logged in.
If you work in '''Fuse CC''', then the rigging process is fully automatic. It really is as simple as pushing the big "Send to Mixamo" button in the upper right corner and following the simple instructions. You get to pick a name for the character ("FuseModel" is suggested by default for a non-saved assembly, otherwise the suggestion is the name of the saved assembly). Then you get a non-interactive "Character Upload" dialog as the character is processed locally (prepared for the upload). After the upload, a Mixamo tab pops up in your default web browser, asking for an Adobe ID unless you're already logged in.


Once inside, Mixamo tells you to wait a bit while it processes the Fuse-generated character, and then it lets you choose the complexity rig. The recommended complexity for game use is "Facial Blendshapes: Enabled" and "Skeleton LOD: Standard Skeleton (65)". Validate the rig complexity by clicking "Finish", and confirm that you want to use this character instead of the one currently associated with your Mixamo account. You are then invited to either Download the rigged character or to Animate it first. Choose "Download", and then pick "Format: FBX(.fbx)" and "Pose: T-Pose" for maximum compatibility. Save the file.
Once inside, Mixamo tells you to wait a bit while it processes the Fuse-generated character, and then it lets you choose the complexity of the rig. The recommended complexity for game use is "Facial Blendshapes: Enabled" and "Skeleton LOD: Standard Skeleton (65)". Validate the rig complexity by clicking "Finish", and confirm that you want to use this character instead of the one currently associated with your Mixamo account. You are then invited to either Download the rigged character or to Animate it first. Choose "Download", and then pick "Format: FBX(.fbx)" and "Pose: T-Pose" for maximum compatibility. Save the file.


There are two things worth noting about the resulting FBX file.
There are two things worth noting about the resulting FBX file.