History of Oni modding: Difference between revisions

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→‎Bug fixes: -redundancy
m (leaving "Mac OS X" for historical purposes, with a note that it is now "macOS")
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===Bug fixes===
===Bug fixes===
One of the most visible changes to the game that the Daodan DLL (and equivalent hex edits on the Mac side) made possible came about in July '07, when an error in Oni's AI routines was corrected, allowing the AI to dodge incoming fire more consistently. Fans had originally been surprised to see the AI often run blindly into projectiles while being shot at. With the community's patch in place, previously glitched code now works as intended, allowing the AI to dodge projectiles by taking cover, as Bungie West intended.
One of the most visible changes to the game that the Daodan DLL (and equivalent hex edits on the Mac side) made possible came about in July '07, when an error in Oni's AI routines was corrected, allowing the AI to dodge incoming fire more consistently. Fans had originally been surprised to see the AI often run blindly into projectiles while being shot at. With the community's patch in place, previously glitched code now works as intended, allowing the AI to dodge projectiles by taking cover.


===Multiplayer===
===Multiplayer===